Phew, I finally finished my backlog at work, which I was ignoring for way too long.
Big update regarding the game is coming soon. I finished fixing the renders of first 4 Scenes (as you can see from new screenshots on the first page).
I also briefly lost my Patreon subscriber, thought I did something bad, but he came back xD And already 150 wishlists on Steam! Without even having a demo! Big news are coming, I just need to get some sleep...
And now, for the missed messages... [going one by one]
Okay, I was saying that pure based on ROI ( return of investment ), as a capitalist, economist, corporation
Ah, a fellow capitalist, I see... The only thing you kinda overestimate is the effort, coding these mini-games is painfully easy, especially in Python.
Anyway, I just remembered another game that has simple, predictable and yet interesting
battle system,
MIST. Probably check this one first. What is even interesting is the developer, Theo created the renders and animations using Blender. So, the battle system, the player can use inventory items...
Heeh, I quite like itt. It is still pretty basic (mostly a question of how to do it nicely in rendering, rather than code). I don't like the unlimited resources part, bullets should definitely be limited.
Yes... Holy shit, that's a pretty good battle system that relates to the story. I wouldn't want to overcomplicate it, probably smth like - you have a gun and 10 bullets in chapter 1, spend them wisely, if not use knife or fists, which has some negative impact on the story. Then you can use superpowers (that all Chimeras have), but overusing them results in things like revealing it to the characters, [some spoilers], etc.
The question would be how to make it mechanically more interesting and challenging.
I'm still puzzled by the way how this game,
Summertime Saga can garner 25K patrons? Or how this VN game,
My Pig Princess can garner over 4K patrons?
What A Legend, nearly 2K patrons.
Our Red String, 2.3K patrons. Best performing Honey Select adult Ren'Py VN games,
Eternum has 4.6K patrons,
Harem Hotel has 5.3K patrons,
A House In The Rift has 1.8K patrons.
Give me demographic data and I will tell you exactly why! Based on my industry experience, I see a couple of options:
1) 2D art is sexier and more appealing to paying userbase
2) Daz-based game devs are worse in marketing (unlikely)
3) 2D games are faster to download and access, and reference Japanese culture, specifically, young age
4) 3D games are less appealing to casual adult gaming community
On the other hand, best performing Daz adult Ren'Py games,
Desert Stalker only has 1.7K patrons,
City Of Broken Dreamers has only 2.1K patrons. Most reputable Daz projects average around 1 ~ 1.5K patrons. The only exception is DPC with 12K patrons.
Depraved Awakening and City of Broken Dreamers are top of adult gaming imo, and the direction I'm going for as well, but a bit more cinematically (more action to sex)
If anyone carefully study these games and developers, then they can probably figure out the secret formula of creating commercially success adult games...
Impossible to analyze Patreon subs due to the lack of available personal Data. If more adult games were to be published on Steam, possible to collect more, but Patreon is the thing that really makes adult games viable (in my slowly growing experience in the space, still learning), so the data would be incomplete.
In the last thing you mentioned, I consider that the "luck" factor also plays its role with this type of game.
It's all luck xD
Small opinion, I think this logo is better (it looks more aesthetic and detailed)
The logo was bad, I was just really short on time
. This is the final draft I settled for now, after a lot of typesetting:
Why do I always go for lowercase letters...
FunDi I leave you a gif format for the patreon profile background (I don't know if it accepts the gif format, I guess not video format), maybe you like it
Yoo, coolm thanks! That version was temporary, though xD I always enjoyed glitch effects, it adds certain 'sci-finess' to noir.
I settled on branding so this will be the poster I will be going with for now:
I have also redesigned some characters because they ended up looking not that great when I tested some renders, pretty happy with the diversity of characters now.
Anyways, will be sending a more official update soon.
___
And maybe will work on the battle system. There are two moments in the Demo where you drive to a location, maybe two battles & checking documentation mini-games in between. Doesn't sound bad... The demo just keeps expanding, but whatever xD
Thanks all!