- May 22, 2019
- 26
- 47
Here is the Latest public post by Dev on state of the game :
Huddle Up, Gang (+New Release)
Hi everyone!
New release tonight with some finishing touches, bug-fixes and added dialogue. And with that, I find myself in a bit of a weird spot!
I'm just about done with the game, and now I have to wait for a couple of artists and a couple of voice actors to wrap up some new pieces for me. I think by next Friday, the game will be pretty much 100% complete on my end of things, which is why we need to start talking about patreon tiers and the upcoming Steam release (dramatic music).
To be 100% open and transparent, I don't know what the HELL I'm gonna do just yet. The fact of the matter is, we're looking at probably one more alpha build and that's it. And once the game launches on Steam, the price tag is going up to reflect the value of a finished product versus an early access product, probably to 15-20 bucks or somewhere in that range. There's a lot of content here, and I've seen a lot of games with less up there for more, so it doesn't feel like a bad deal to me.
So that means soon(tm), I'm going to have to restructure the tiers to reflect that. There won't be alpha and weekly builds in the future obviously, because the dang game is finished! I have plenty of ideas for new projects down the line, but if DoE absolutely tanks on Steam, I reckon it's time to get back to my roots, which is not "adult" in nature. I love y'all, and you've saved my life with your support (literally), but it's hard to live on $600 a month these days. A lot hinges on whether DoE finds any success, and if we're being open and honest with each other, I'm not sure it's the sort of game built for commercial success. It asks a lot of the player, and sort of curates its own, more diligent audience, something that's gone out of fashion. It's also just the right amount of perverted to put off mainstream audiences while not necessarily perverted enough to appeal to the adult game audience.
I also don't know how I'm going to grandfather old patrons in or if that's even the best way to handle things. I reckon most of you have paid the cost of admission many times over, but I don't really want to pick favorites either.
I might look at some records soon, pick a number and say "anyone who's given me more than X dollars on Patreon over the years gets a Steam code." That seems like a nice thing to do. Don't know what X is yet.
As for Steam itself, the store is made up, I'm just waiting on some graphics before it goes live. Once the game is 100% done-done and all the assets from my artists are in, I'll probably launch the store and let it cook for a month or two just to let any last bug reports trickle in while I do all the promotion. Will have to get Audrey to help out with some of that, since I'm useless at it.
Anyway, if you're still here, thanks for reading. I don't know what the future looks like or how it's all going to go down, but if there's one thing I'm certain of, it's that I'll do right by the people who've supported me and give it my best shot to keep going.
With love,
Nym
Huddle Up, Gang (+New Release)
Hi everyone!
New release tonight with some finishing touches, bug-fixes and added dialogue. And with that, I find myself in a bit of a weird spot!
I'm just about done with the game, and now I have to wait for a couple of artists and a couple of voice actors to wrap up some new pieces for me. I think by next Friday, the game will be pretty much 100% complete on my end of things, which is why we need to start talking about patreon tiers and the upcoming Steam release (dramatic music).
To be 100% open and transparent, I don't know what the HELL I'm gonna do just yet. The fact of the matter is, we're looking at probably one more alpha build and that's it. And once the game launches on Steam, the price tag is going up to reflect the value of a finished product versus an early access product, probably to 15-20 bucks or somewhere in that range. There's a lot of content here, and I've seen a lot of games with less up there for more, so it doesn't feel like a bad deal to me.
So that means soon(tm), I'm going to have to restructure the tiers to reflect that. There won't be alpha and weekly builds in the future obviously, because the dang game is finished! I have plenty of ideas for new projects down the line, but if DoE absolutely tanks on Steam, I reckon it's time to get back to my roots, which is not "adult" in nature. I love y'all, and you've saved my life with your support (literally), but it's hard to live on $600 a month these days. A lot hinges on whether DoE finds any success, and if we're being open and honest with each other, I'm not sure it's the sort of game built for commercial success. It asks a lot of the player, and sort of curates its own, more diligent audience, something that's gone out of fashion. It's also just the right amount of perverted to put off mainstream audiences while not necessarily perverted enough to appeal to the adult game audience.
I also don't know how I'm going to grandfather old patrons in or if that's even the best way to handle things. I reckon most of you have paid the cost of admission many times over, but I don't really want to pick favorites either.
I might look at some records soon, pick a number and say "anyone who's given me more than X dollars on Patreon over the years gets a Steam code." That seems like a nice thing to do. Don't know what X is yet.
As for Steam itself, the store is made up, I'm just waiting on some graphics before it goes live. Once the game is 100% done-done and all the assets from my artists are in, I'll probably launch the store and let it cook for a month or two just to let any last bug reports trickle in while I do all the promotion. Will have to get Audrey to help out with some of that, since I'm useless at it.
Anyway, if you're still here, thanks for reading. I don't know what the future looks like or how it's all going to go down, but if there's one thing I'm certain of, it's that I'll do right by the people who've supported me and give it my best shot to keep going.
With love,
Nym