Escape from the Rape v18.1 (
)
I don't agree with those who say that this update is less extensive than the previous one.
This update reworks the layout of the maps, making it possible to move stealthily and hide, and gives you many more places to attack certain areas. There used to be only one way to approach zones, and that was through the front door. Now it's possible to approach areas from other directions, giving you far more possibilities. NPC and vendor areas, as well as loot boxes, can be accessed from a number of different locations.
The new layout gives you places to hide, rest, protect and delay. Before, the zones were too open, with too few places to hide. Enemies could spot you at 10km (32808,4 feet), which was the detection distance of all NPCs, so they could see better than an android.
In addition, enemy NPCs are now nerfed, so they can't see you from as far away, even during the day and even when you're standing. When you were crouching, their detection distance was reduced by at least 30%, and when you were in the bushes this also reduced detection by at least 50%, night also reduced detection, except when they had their flashlights on, and finally fog also reduced detection. They used to be cumulative, but now that they detect you from at least 60% less distance, you can still cumulate these elements to reduce detection.
Enemy NPCs were also snipers, able to hit you from 5km (16404,2 feet) away, and spot you as quickly as Skynet. Now that they're nerfed for detection, they're also nerfed for accuracy, except for experienced soldiers in the green toxic cloud.
There are also a few more loot zones, and the color codes for item quality have been reworked. It's much easier to spot the higher-quality items. (Not to be confused with item condition).
Quality equals rarity, and condition equals condition.
Example: a Ferrari has a yellow rarity (quality) and a red condition (16%), i.e. it's in poor condition. You'll need to repair it if possible, sell it or not take it.
The images of items, such as weapon parts, have been modified to make them easier to understand.
There's also at least one new H animation added in the update.
A number of bug fixes have been implemented.
I'm not sure, but I also think that the price of certain types of item, or the rarity of items, has been modified. It seems to be easier to make money when you sell rarer items.
No longer do you have to pass through areas with a large number of enemy NPCs, you can now play infiltration and avoid the NPCs, then loot the crates and leave without having been spotted or fired a single shot.
You can also eject sperm from your uterus directly into the base, but eggs still can't be ejected from the base - you have to launch a raid to do so. (3-4 updates ago, you could do it in the base).
From now on, you'll have to modify your weapons from the Workbench in the base and repair your weapons. However, silencers and sights can be removed and added in the raid without the Workbench.
Weapons from picked up enemy NPCs can no longer be dismantled in raids, you can only remove 2-3 parts of the weapon such as the magazine, sight, magazine ammo, stock and grip (approximately). The rest will have to be dismantled in the workbench or you will have to sell the weapon directly to the seller.
Unfortunately, contraceptive methods still cannot be combined. If you use one contraceptive pill (the blue one being the best, it lasts longer and is more effective, but it is more expensive) and then you use another pill, the second will replace the first and you will have wasted a pill. I don't know if this is a bug or if it was intentional.