Unity Dungeon: Keep Her [v0.15.2] [keepherdev]

3.80 star(s) 17 Votes

SoberSphagghett

Well-Known Member
Sep 14, 2018
1,828
1,929
alpha - 0.11
Major complaint: where is the penis tool?
Critical complaint: A new art style warrants an update in the banner and preview images.
 
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SoberSphagghett

Well-Known Member
Sep 14, 2018
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Wtf where is the monsters, what a dumb decision to remove a monster minions.
What would you do if you just soft-lock yourself with losing first 2 servants?
How do you lose them, tho? They faint and start healing up, even without the medbay(don't quote me on the name)
Plus, you still have "Cheats" enabled :3
 

yilkin

dl.rpdl.net
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Feb 23, 2023
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DungeonKeepHer-0.11
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FruitSmoothie

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Jan 22, 2019
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Pretty gamebreaking bug, not sure what triggered it, but the adventurer that enters the first fight room ends up with a warped body. Most of my girls will no longer automatically use facilities or eat either anymore. Persists with reloaded save and exitting and reentering the game completely. I think it first started when one of my girls was knocked out in a fight. The girl who that happened to also no longer appears anywhere in the dungeon during fights or on the minimap, even though I can still chat/interact with her like normal. Makes me think something wonky happened with the infirmary? Are they supposed to walk there when they get knocked out?
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SoberSphagghett

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Sep 14, 2018
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Pretty gamebreaking bug, not sure what triggered it, but the adventurer that enters the first fight room ends up with a warped body. Most of my girls will no longer automatically use facilities or eat either anymore. Persists with reloaded save and exitting and reentering the game completely. I think it first started when one of my girls was knocked out in a fight. The girl who that happened to also no longer appears anywhere in the dungeon during fights or on the minimap, even though I can still chat/interact with her like normal. Makes me think something wonky happened with the infirmary? Are they supposed to walk there when they get knocked out?
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lol, same. I wish I could get rid of the bugged girls at this point. Maybe it affects only the starter girls.
Mine didn't even faint.

This bug goes way back, though. all the way back to 0.5 or 0.9.1
It used to affect only the girl on your side. Must have spread to the enemy once the new generator got added.

So, can you tell me WHY is the DICK TOOL not in the game anymore?
 
Jul 2, 2018
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This game really needs to pause while the inventory or tech tree is open.

Also, why are the camera and scrolling speeds tied to the current game speed? Could we get slider options for these?
 
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SoberSphagghett

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Sep 14, 2018
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View attachment 2909546
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Btw mods, there are new images on the itch.io and patreon pages
nope, I checked.
It must have been removed in 0.11, so that the dev can develop it in a more refined form later.
Just in case, can someone reply with a link to 0.10.1 so I can test it out?
I never got to play 0.10.1
edit: Can't find a link on their preferred site, it all defaults to 0.11
 
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FruitSmoothie

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Jan 22, 2019
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0.11 stuff:

1: The inventory (Especially while interacting with girls) is too small and it quickly becomes a chore to find items in it. The items should really be separated by type or something. You have that whole ass side of the screen to use, why is the window so damn small?

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2: Similarly, the build menu becomes obnoxious to navigate with more upgrades. Most of the room types aren't too obvious and making us scroll when it shouldn't even be needed is an odd choice. You could show all the options on that screen easily without scrolling. The names of the rooms should probably be shown without needing to mouseover them as well.

3: You should be able to cycle through your girls from the interaction screen. You have so much unused space on that screen, you could do a lot more with it. Remember, plan on players having like 20+ girls when you're planning this or this game is going to be a pain in the ass to play later on.

4: Balance wise, there should probably be a limit on how many bandages you can use in combat. I would personally separate the healing and the anti bleed effects to two different items as well. Bandages you may want to be able to use multiples of them in a fight, while the healing being used multiple times is too OP. You could maybe have a higher level item do both. It's way too easy to heal characters early game atm.

5: Inspect Character window should display more exact stats, especially Energy level. With a ton of characters, managing them all and keeping track of them is obnoxious. You may also want to add a "favorites" option to allow people to find their favorite characters quickly and allow players to sort by race and by class as well.

6: Random girls asking to join is maybe a bit too common an event atm. I feel like most slaves should be captured instead. I easily end up with more minions than I'll ever reasonably need before I even have a way to reliably capture slaves atm.

7: The research screen doesn't need to be separated that much or have each choice be that large. You could probably easily fit most of that shit in a single window even with future upgrades accounted for. Why did you choose circles for the research screen when most things in the game are squares? It really makes the research screen stand out and feel awkward compared to the rest of the UI elements imo. Might just be me, but it feels like the UI elements in the research screen don't match the rest of the stuff in game, like it was designed for some cheap mobile game or something.

8: The distinction/connection between stats and levels and combat strength isn't really obvious. A level 80 girl can easily lose to a level 20 girl, that makes the level system and stat system completely pointless. You should be able to see an intruder is X level and know that your girl that is 5-10 levels lower will struggle against them. Right now the level of the intruder barely seems to matter basically. Stats don't seem to effect things all that much either, I would prefer more specifics about how those work or it's hard to tell if they're even worth raising.

9: The Farm research option comes a bit late in the research tree, it forces a certain build order, especially if you pick up an additional girl or two at the start. Right now accepting any extra girls is an early game trap to all your girls starving. Unless of course you're no brain spamming gold/research buildings in your first rooms...which is a pretty stupid strategy for a dungeon master, even if it's sort of meta atm with how easy invasions are, lol.

10: I'd like if there was a "collection" job where a girl will go around collecting items from the production sites. She could patrol between 2-5 zones or something if running around the entire dungeon is too much. If it's not going to automatically be collected anymore unless the girl is set to that specific room, something like that should exist. I dunno how intensive that'd be on performance, but a girl only collecting from a single room is a bit weak atm, I thought the girls randomly wandering around would collect but I guess not.

11: Auto eat seems to happen pretty late, girls will often get the hungry debuff in combat if left alone. Might want to allow players to choose when they eat...kinda fits the controlling dungeon lord theme as well. Could do the same for bathing. If it was easier to feed them all quickly, it'd be less of an issue. Well this is a pretty minor thing with a small amount of minions since the Inspect Character window at least shows the hungry debuff, but again, will be a chore with like 20+ since you have to go into each of their interaction screens to feed them atm.

12: Going into the jail/prisoner room and clicking the prisoners one by one is also a bit painful atm, I hope there'll be a quicker way to reach them, like adding them to the Inspection Character window.

Overall the game seems designed for how much content is currently in it, and not often planned out too well for how much content will be in the game. A big one is how painful the game will be when the player has like 20+ minions. Even if you don't plan for people to have that many, they will. This is the kind of game that gives people that "Gotta collect em all" feeling, everything needs to be planned around that or the game will be too obnoxious to play.

I recommend you try to reduce the amount of clicking/time needed in some areas to do things. That's a lot of my UI issues summed up quickly. A good example is how you have to click to open the research options menu dropdown box, scroll down, through the categories then click again to choose a tree. That could be reduced to a one click thing to choose a tree even if you don't want to put them all in one page (Put the categories on the side of the screen?). Similarly, how I recommend trying to get rid of the scrolling stuff when it isn't needed with the build/inventory stuff. You might also want to add a way to feed girls without having to enter their interaction screen. A "Feed all" button might be needed at some point. There are some exceptions, like when finding items would be too difficult without some things sorted into their own tabs. You'd save time in that case by being able to find what you want quicker by tabbing over to a certain item type.
 
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keepherdev

Newbie
Sep 8, 2022
35
165
Pretty gamebreaking bug, not sure what triggered it, but the adventurer that enters the first fight room ends up with a warped body.
This was most likely already fixed for Alpha 0.12.

Thanks for the big write up and suggestions :) , I agree with the points you brought up.
Lots of features and visuals are still from a very different time in development, with different ideas. The game is basically getting rebuilt little by little and very frequently on each update, as players and I figure out what works and what doesn't. Which is partly why I haven't moved the game to a Beta state yet.

So, can you tell me WHY is the DICK TOOL not in the game anymore?
I can understand the frustration, but the penis tool was removed so that we can have actual "attached-to-character penis mechanics" eventually :LOL: .
In short: males/futas are not in the game yet, but the idea is that sex interactions and animations performed with such characters will have their penises doing the job instead of the tool, to a more realistic degree (Lust-based erections, physics, orgasms, etc).

Tools still exist, but have been changed towards just being interactable items you can use on their bodies for fun and in order to alter their stats.
Think of them as toys, weapons and devices that spice things up without necessarily causing any conflicts with the sex animations.
 
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Scud74

Member
Oct 12, 2017
331
339
Ooooh my God! I love the new art style, the new girl look so cute that I almost don't want to lewd them... almost
 

lolotech

Member
Oct 7, 2018
265
329
Can you please at least work in an auto-save if your going to force auto popups notification from the demoness with no close message option? Just lost 30 mins of gameplay trying to save and the notification about how my minion found something popped up for the 1000th time. Or even like an event log chat type window instead of forced popup overlay, I literally couldn't go back to the game or save.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,617
2,001
Can you please at least work in an auto-save if your going to force auto popups notification from the demoness with no close message option? Just lost 30 mins of gameplay trying to save and the notification about how my minion found something popped up for the 1000th time. Or even like an event log chat type window instead of forced popup overlay, I literally couldn't go back to the game or save.
Oh yeah forgot that happened to me somewhat too, in my case it wouldn't let me open my inventory or some other functions until I restarted. One time I had something like an "Invisible" popup window appear and do something similar. It was apparently the tutorial restarting after me reloading a save even though I'd skipped like weeks ago previously. Weird stuff. Basically those popup notifications seem to cause all sorts of problems, especially with saving/reloading. Maybe I'll test it more, but it seems difficult to test since I don't know when the popups with happen.

Guess I can just keep saving and reloading often. I know saving on a dungeon invasion will cancel the invasion as well.

Edit: Also just had a moment where I tried to save and the popup appeared right when I clicked, it made me accept a newcomer to the dungeon before I even saw the popup, lol. Yeah...those popup notifications need some work.
 
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3.80 star(s) 17 Votes