- Feb 21, 2019
- 88
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what would be the optimal engine for this? godot isn't mod friendly. I dont think ren'py would be a significant upgrade. Unity is unity. Maybe Java? Anything else Im missing?
Broken Dreams Correctional Center is made in Godot and has an integrated Mod launcher that works very well.what would be the optimal engine for this? godot isn't mod friendly. I dont think ren'py would be a significant upgrade. Unity is unity. Maybe Java? Anything else Im missing?
Thanks for the indepth answer. My experience with godot has been a goose chase in just getting it to load gifs outside it's source files at run time. I got it to work, but the result is a bit unsatisfactory. Or maybe I'm an idealist.Broken Dreams Correctional Center is made in Godot and has an integrated Mod launcher that works very well.
Not invalidating your argument, just showing that there are ways to integrate mod support for games made in Godot.
You can find the source codeYou must be registered to see the links. Maybe the dev is willing to tell you a thing or two about modding in Godot if you ask him nicely.
Otherwise, if you have never made a game before, I would strongly advise to use a game engine and not start from scratch with Java or C++. The learning curve will be high enough already.
This game here is made in Twine btw. which is okay for this kind of game. If you want to see what Twine can do, I would suggest playing some of the top rated HTML games on this site. (Beware, not all are made in Twine)
Unholy Arts is an example of a Twine game that makes extensive use of the engine. In this post the author describes some limitations of it though.
Alternatively to Twine, it is also possible to use a Web development Framework instead. But you will need a greater technical know how for that. For example, Dryad Quest is made in the Angular Framework using Typescript.
I've found the same. Godot might be good for a lot of stuff, but easy modding doesn't seem to be something that's native to it just yet.Thanks for the indepth answer. My experience with godot has been a goose chase in just getting it to load gifs outside it's source files at run time. I got it to work, but the result is a bit unsatisfactory. Or maybe I'm an idealist.
Indeed. I always forget this game exists because of how long it is taking to get updated.I liked the game, but being stuck on the Rank 1 is very annoying.
I thought we came to meme lelSeeing how people keep coming here with hope I feel compelled to say this : Sorry guys but you shoudn't expect much improvement TBH.
You are going to be sooooo proud of me when you see the coding overhaul widgets are very coolThat's why if the plan is to have much more than the 3 base monsters with 3 upgrades variants and 3 traps with 3 modes and a few more spells, It needs a code structure overhaul.
I meant the actual game code. You can load the HTML file in twine (sugarcube is one of the "engines" but the base framework is twine) and see all the pages and how you switch from one to the other and the code that gives life to the game.I thought we came to meme lel
What do you mean you looked at the code? I thought the dev was using SugarCube. I know nothing about SugarCube so you're probably right but did you look at the raw HTML code or with the SugarCube IDE (if there is one)?
I certainly hope so. I'm probably not up to date about the details, I was under the impression you were working on a switch to another language or engine. Is the code still in JS? Did you switch to object oriented programing?You are going to be sooooo proud of me when you see the coding overhaul widgets are very cool
Still using Twine, just becoming more familiar with it and what it can do. Biggest discovery for me was Widgets, which are basically functions in C++ or C#. So now I can code things once and call them as needed instead of having multiple instances of the same code. Other than that, just trying to consolidate my code and clean things up.I certainly hope so. I'm probably not up to date about the details, I was under the impression you were working on a switch to another language or engine. Is the code still in JS? Did you switch to object oriented programing?
Dev will update the post when the game update is fully ready. Right now, it's under testing by the discord community. Give it some time and the fixed 0.2.0 will be shared to all of us.updates are available for version 0.2.0 , can anyone update this ??