JustNotFatal
Member
- Apr 27, 2017
- 467
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I don't really want to argue about this cause it's kinda pointless. But the whole reason the week 1 merge took about 4-5 months was to add the functionality that we have on the top bar. That stuff worked kinda (it would only update certain things) for the first week of game play and does not work/track beyond that. Anything that doesn't work fully as intended I'm conformable labeling as "broken on arrival" because by definition it is. The reason why I point out numbers is because like any developer, if you have gaps in content or you do something people don't like, your numbers go down.As for your critique, it was not 'broken on arrival' from what I played, it was what the patrons voted to be done and it laid the groundwork for how we've been able to have the other two weeks be compiled as weeks moving forward. Thus making the Month 1 update that much easier because all the frontloading that went into making Week 1. As for low numbers, it's Covid plus a normal dip when content becomes less sustained, plus just a normal flux of people withdrawing support and being the beginning of the month there hasn't yet been a surge of new players to fill the gap.
Month 1 will be out sooner than you think, and with optimized mechanics and stronger coding with the new addition to the team on hand. Certainly worth the wait to have a completed first installment of the world's longest VN.
I'm not going to tell you or anyone else to not enjoy the game because that ultimately doesn't matter to me, that wasn't the point of posting. I will however chime in on something if I have or had interest in it and give an opinion or observation. I remember being one of the first to notice and play this game so I'm well aware of the history of the project.