This game is going to die pretty quickly during this early development unless you do something drastic to save it. Don't tell us your wanting to change the way things look..you have only just started development and your already telling us your going to have updated updates to improve the visual aspect of your game contents etc. Instead of saying that, just go away , remake it how you want it to look and come back before you bother continuing to update game story etc...
Thanks for the opinion. Much of what you say is quite valid and makes a lot of sense. When I say "update the way things look", I've already done that with some backgrounds to something "better", in my opinion. The same is planned for animations at the beginning of the game that many cringe at. It's actually going to be part of the focus in the next couple updates.
I'm learning a lot, mostly about the artistic side of design as well as coding in Renpy/Python. It's been a learning experience, absolutely. The feedback I've gotten on how to do things has been
invaluable. I can't thank those that have put forth constructive criticism enough.
I'm not a pro developer. I don't know if it ever will end up like that, but there has to be a starting point. This is mine. Developing ECA has taught me a ginormous amount already and I learn more every update.
While some of your points are definitely with merit, I'm unclear on what the issue is with fetishes. The main one which could cause someone pause would be futa/trans/trap content, all of which is optional. If you're referring to the larger list of "optional" genre tags in the OP, most of it is just skippable content. You have tried the game, right?
in fact a lot of people who might have wanted to play your game with just a simple handful of fetishes won't even touch your game, because there are also fetishes people don't like that they are opposed to, and you not having any real experience, can't make them optional...
This here makes me think you didn't, which is fine. I'm not expecting everyone to play it. Are you upset there are specific tags in this that are not optional? I admit some of them like romance, fantasy, "monster" girls, and male protagonists are not up everyone's alley which is, again, perfectly okay. We all have our genres.
The game itself is heavily story-driven -- or at least it is supposed to be. It actually matters to me more if people engage with the story and reading the dialogue and events that happen. If someone isn't wanting to take the time and look at the posted genres and which ones are listed as optional and which are listed as non-optional, then they'll likely not engage with the story. They might just want the naughty bits and that's it. The game is archived for my own benefit, so anyone with UnRen could pretty much un-archive the files and take what they wanted. If they really want stuff made by an admitted amateur, then more power to them. Makes me smile with pride.
Best thing to do right now, redevelop your game from the ground up, so you know what you want it to look like, use some fetishes this game is suited for, and develop the game from there. maybe 5 or 6 fetishes for your first game. most pro devs won't do as many fetishes as possible because they know it's not worth their time and effort, and their games don't need that many fetishes to be popular.
Yep, done and done. What do you call a "fetish" anyway? Is "anal sex" a fetish? Is "handjob"? See, I don't equate "tags" with "fetishes". "Multiple Endings" is a tag... now, I've done some searches for porn. A
LOT of searches for porn, but I did just look this up. I don't see a fetish listed anywhere for "multiple endings"... at least what it means on F95. I knew which genres (I would call fetishes) I wanted to add into ECA. They're in there, and they're optional. Everything else I would call normal R-to-X rated story stuff. Vanilla, if you will.
As for making it 2x bigger or more, that's... not true. It does add more dialogue and more code, but the scripts.rpa file right now, as of 0.5, is 11 MB. Maybe 50-100 MB of extra space of images and animations so far. Using shaders and post processing effects to make images look better
vastly outweighs any extra content memory space for specific fetishes
by far.
Maybe it won't be popular because of specific fetishes. Maybe you're right. I have a feeling I know which ones you are referring to without referring to them, but I will tell you that one of my friends that is helping me with code and testing. He has no problem in trying it out because that particular fetish/fetishes are completely optional. He even dislikes KK-based games but enjoys mine because it has a good story... and he likes Yanwei. At least, that's what he bloody tells me.
Don't try to develop your game, by remaking it through updates, just redo it now the way you want it, then come back and make updates, don't damage your game with poorly thought out decisions.
I believe the place where your advice and words come from is a good one and is intended to be helpful. For that, I am greatly appreciative. I make sure I take the time to engage with both detractors and supporters, mostly to understand where their point of view is coming from. I've only got the one, and it sure as fuck isn't even mostly the best one. I went back and redesigned the scene calling code because it was lagging the game. It took some work, and there were (are) still bugs that popped up, but with the help from a small but very,
very supportive group, things have improved.
So yes, there are going to be improvements over the updates when I find time to add/change things for the better. I listen to my patrons and supporters. They want to see this succeed and I'm extremely lucky to have such an engaging and helpful group.
I do also believe, however, you are looking at something that is said in the OP and assumed I meant I would be completely redesigning the game. I won't be doing that. I'll go back and fix up the first animations with Cali and Genny. I'll change some backgrounds to make them look better (to me, at least). I've been fixing up the GUIs of things like gardening, trading, and making potions as I'm getting better at making screens and writing code that's not clunky. That's progress. That's improvement, but it's not a complete redesign of the game.
Thank you for the input. As I said, I whole-heartedly agree it's a bad choice to jump into making something without any forethought. It's why I spent three months in pre-development. This is what I'm developing. I'm sorry it's not up to your high standards. Please feel free to respond with constructive criticism. It can do nothing but help me improve.