The Azur Lane one is pretty interesting in terms of it's mechanics, for example Aircraft Carrier and Submarine characters have the ability to preemptively attack enemy fleets and the completely tacked on clothing system is reworked to be how you equip new weapons on ships giving them different stats and properties. For an example of how that affects the gameplay a unit of only submarine class characters will be completely immune to any damage only taking loses from attrition(another thing this game adds) and can even bypass enemy fleets in some cases(like if you order them to attack city b and spawn them at city a which is under attack they'll just go right to city b as if the fleet attacking city a wasn't there) unless if you equip a Destroyer, Escort Carrier or Light Cruiser character with anti-submarine equipment which will give them the ability to attack subs and I think might even prevent subs from being able to bypass that fleet. The only big issue I have with the game is that the type of equipment you can buy is based on the faction the leader of your country is a member of which is limited to only on the equipment that faction has in Azur Lane itself and that results in some factions like the ones based on Italy and France getting kind of shafted with the types of aircraft they can use like the Italian faction for example aircraft-wise can literally only use fighters and not dive/torpedo bombers.I found it, thanks. Do you have any reccomendations for era games?
In eratouhotw, is it possible for the player to get pregnant? i cant seem to do so
And for the other question I don't think so as in TW the way children works with the npcs seems as though it would preclude pc pregnancy and I've never been able to get it to happen myself.
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