Mod Ren'Py Eternum [v0.7.5] Multi-Mod [Sancho1969]

5.00 star(s) 9 Votes

Sancho1969

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Jan 19, 2020
11,876
44,652
E_SM_Cover.jpg

Overview:
In-game mod for Eternum
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Updated: 04-16-2024
Game/Creator: Eternum / Caribdis /
Modder: Sancho1969 F95
Mod Version: v0.7.5
Game Version: v0.7.5
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Dynamic free roam events in the new MiniStat screen (screen changes dynamically based on where you're at and where you've been).
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port). Full feature just added!
  • Too many new features to list.
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 04/16/2024 17:16 CST
Download: -

SanchoMod GUI/Features
Eternum SM B01a1.jpg Eternum SM B01a1b.jpg Eternum SM B01a2.jpg Eternum SM B01a3.jpg Eternum SM B01a4.jpg Eternum SM B01a5.jpg
Eternum SM B01a6.jpg Eternum SM B01a7.jpg Eternum SM B01a7b.jpg Eternum SM B01a8.jpg Eternum SM B01a9.jpg
Dynamic ChoiceGuide example
Eternum SM B01b3.jpg Eternum SM B01b4.jpg
Dynamic MiniStat Screen example
Eternum SM B01b6a.jpg Eternum SM B01b6b.jpg Eternum SM B01b6c.jpg Eternum SM B01b6d.jpg Eternum SM B01b6e.jpg Eternum SM B01b7a.jpg
(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg

If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 
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Sancho1969

Devoted Member
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Jan 19, 2020
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Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater. New bonus feature - alt character renaming, deep-rooted.
  7. SanchoHotKeys (in-game only). New Feature! Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots).
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. CriticalPath Popup Screen (in-game only). During critical points in conditionals behind the scenes (in the dev's code) provides you a popup that allows you to change important story scenarios on a case-by-case basis. Only populates if the ChoiceGuide is enabled.
  11. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
  12. SanchoAutoSave (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
I'll address each and other VN specific features in detail in this post as needed. I'll update this post periodically with those details and deep-dive into explanations if necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.

_____________________________________________________________________________________

Known Issues (issues known but not yet resolved):
  • Currently N/A
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
  • Resolved and uploaded - Andromeda dynamic ChoiceGuide requires additional detail regarding Pendant possession as reported. Issue resolved and will be included in the next maintenance update. Maintenance update in OP.
  • Resolved and uploaded - Nova's messages in chat not correlating with the finished "manga comic" dialogue. Noted in post here.
  • Resolved and uploaded - Nikolay's dialogue being borked due to font issue. Noted in post here.
  • Resolved and uploaded - Daliah's gym ChoiceGuide not being correctly adjust in the dynamic code.
  • Resolved and uploaded - SanchoGallery locking some scenes in the VN's gallery. Noted in post here.
 
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Sancho1969

Devoted Member
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Jan 19, 2020
11,876
44,652
Thanks, I like how you can change the gift animal and micaela date
Meh, it's simple compared to the python code I wrote for BAD which is where I pulled from for those and the mini-freeroam event. Thank you for the compliment, sincerely. I hope the mod met any expectations you might have. Regards.
 

Broken_Nathan

Newbie
Dec 12, 2021
20
0
hey how do I install the mod i know there was a installation guide up top but I don't understand it please help
 

Sancho1969

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Jan 19, 2020
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hey how do I install the mod i know there was a installation guide up top but I don't understand it please help
Which of the 2 step process is confusing? 1) extract the dowload 2) place entire contents of the extraction inside the directory named "game" inside the title's main directory ? Where are you stuck?
 

Sancho1969

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Both? Did you not install the game already? If so, you had to have understood "extract the download" to have gone that far. Unzip it. If you need instruction on how to unzip a file then google it, that's basic. So, that's step 1 done.

Step 2: move the entire contents (all of the files/folder) from step 1's extraction inside the folder named exactly "game" that's found inside the main VN's folder. In this case similar to: "Eternum-0.2-pc/game".

That's it, done.
 

Broken_Nathan

Newbie
Dec 12, 2021
20
0
Both? Did you not install the game already? If so, you had to have understood "extract the download" to have gone that far. Unzip it. If you need instruction on how to unzip a file then google it, that's basic. So, that's step 1 done.

Step 2: move the entire contents (all of the files/folder) from step 1's extraction inside the folder named exactly "game" that's found inside the main VN's folder. In this case similar to: "Eternum-0.2-pc/game".

That's it, done.
ok I got it thank you very much:)
 

Sancho1969

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Jan 19, 2020
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If you're working on it Eternum got updated with bugfixed Sancho1969
Thanks. No, I wasn't aware (I just woke up about an hour ago). I appreciate the ping. Kind of sucks since I really need to finish my tax return paperwork today but I'll start DL'ing the new update and get it done first... taxes can wait again but I must finish them tomorrow lol. It's take me a bit to DL the file but I've got it going in the background. I have had requests to update it to the newest core and possibly add some cheats so I'll look into that as well. Regards, I'll keep y'all posted on progress as always.
 

Sancho1969

Devoted Member
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Jan 19, 2020
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Update (so you don't think I'm slacking off): I'm currently almost finished porting the latest SanchoMod core code v6a over. It's a large task but I think you folks will appreciate all the little tweaks and polish that it adds, plus being even more efficient. It's the latest of my personal use python code. I'm going to stay at it but wanted y'all to know I'm working on it. Regards.
 

troman

New Member
Jan 29, 2022
10
16
Update (so you don't think I'm slacking off): I'm currently almost finished porting the latest SanchoMod core code v6a over. It's a large task but I think you folks will appreciate all the little tweaks and polish that it adds, plus being even more efficient. It's the latest of my personal use python code. I'm going to stay at it but wanted y'all to know I'm working on it. Regards.
Thanks for update and prioritising this mod can't wait to play it.
do you thik you'll finish it today?
regards
 

Sancho1969

Devoted Member
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Jan 19, 2020
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I'm having to rework the GUI code a bit since the dev took "inspiration" from the previous mod version and implemented similar features but they collide with current mod code. I'm rewriting it to be intuitive and reworking the screen code as well. Here's an example of the Preferences screen, which I currently plan on allowing those width and height options to remain for when just the OEM dialogue box is used. Those two options won't have any effect on the Sancho dialogue box though.
1650051082378.png
 
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jam5

New Member
Sep 21, 2017
8
13
I do indeed reckon I will, there should be no reason why I can't. It's not the VN's update that takes much time, it's porting over the vary latest of the mod's core code.
Fingers crossed! Can't wait to play
 

Sancho1969

Devoted Member
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Jan 19, 2020
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Ok, here's the deal - I've got company arriving again very soon and I will not turn this one away. I sacrificed Thanksgiving, Christmas, and New Years holidays updating mods but tonight I will stop and entertain this guest...and she will insure I get a good breakfast in the morning so I can finish my damn taxes. After all that I'll finish the mod proper, including revising the gallery, fleshing out the cheats menu, and making the Ep3 ChoiceGuide more in-depth. With that said I've put together a preliminary build that will get you through the basics. I reverted the dialogue box options to the last mod build as I'm still fighting the current OEM code (it's not compatible so I'll have to rewrite the options code... again.

Obviously I don't normally do this but know that some of y'all have been waiting on something and this is the best I can offer at the moment given the circumstances of tonight's "events".

Temporary link to test build of v0.3: MEGA (link will be temporary until I'm done with accounting and kicking out tonight's company tomorrow morning sometime).

Edit: Many revisions made and currently coding. Link pulled for now.
 
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Sancho1969

Devoted Member
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Jan 19, 2020
11,876
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Ok, I'm back to it. Writing the free roam code (even though it's not mandatory, but we're good like that). I've fixed a few issues with the above too so I'm taking that link down for now. Triwizard FR teaser for grins:
Eternum SM B01b7a.jpg
 
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FaceCrap

Active Member
Oct 1, 2020
855
596
I sacrificed Thanksgiving, Christmas, and New Years holidays updating mods but tonight I will stop and entertain this guest...and she will insure I get a good breakfast in the morning
Damn, and she still sticks with you? You got a keeper there... don't disappoint her again or coding might be all the fun yer left with...
 
5.00 star(s) 9 Votes