Who remembers the early days of AVN's when the devs would get blasted for not meeting a monthly release date?
Yeah yeah quality takes time but 6+ months for an update screams the current system of doing things needs to change.
Older one gets the less interested and able one becomes in following/paying for such projects, no matter how good they are.
Life speeds up so fast the time and inclination fades away.
Love this game and will continue to follow it , but I really think the dev process of AVN's really needs to change.
It depends.
In the case of Eternum, I can bear with the 6+ months updates cycle (although we used to get 3-4 months update cycle at the early stage) because the game is clearly improving. First of all, the
contents we get each update is comparable to the size of two updates of other AVNs (3 to 4 fully animated H scenes with multiple events). Second, this game commission a lot of
custom assets that are not pre-made HS2 assets. So you see a lot of scenes and locations and costumes that cannot be found in any other games and it takes time. The renders quality, animation quality and the amount of custom assets clearly outperform the earlier versions of this game. When I play this I can feel the amount of work and thoughts that went into the dev process, so it is excusable.
Also for this game I remember there was a voting for patreon where dev asked if they wish for bigger update with longer dev time, or shorter but frequent one, and people opt for bigger update with longer dev time.
What I cannot bear is some games where it took the same amount of time for one update, got delayed when the deadline comes close, and then we get a half-baked, lackluster, clearly put together last minute type of update, with the most generic scenes that you have saw 1000 times already. Those are the ones that need to change. I can name a few here but will refrain from doing so.
Anyway, 0.7 is close and I have faith that this game will surprises us with its quality again.