Deathcon1000
Member
- Jun 12, 2022
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Right. Sadly, anyone that has played the game can notice that the dev is just retconning them to be virgins. Even though I would prefer them to be, they just aren't, unless he was planning to go back and do a rewrite.there is a concept called "death of author" in literary work.
the idea is that a text should be read as if the author dropped dead the moment he finished writing it.
any author statements such "in my story I meant for X to be Y" should be ignored. All that matters is the text itself.
it does make sense i many ways. the author might not remember what he thought 10 years ago. or has changed his mind. or is being politically pressured into re-framing their earlier words, or is just bad at elucidating their position and accidentally wrote something that is the opposite of what they meant.
death of author isn't absolute, but it is a commonly held view. and besides, one shouldn't need to receive a DM from the author telling them that "ackshually, this girl was a virgin". if she was meant to be one, it should be in the original story.
I played this game about 5 months ago, and I already had a terrible feeling that the project would stop, the delay in releasing an update, in addition to the Dev being focused on another game. The decision is understandable, but it's still sad, it's sad for Dev having to do this, it's sad for those who were supporting the project, and it's sad for those who were playing or wanted to play and came across this news.Well, I was here a few days ago, and I saw that the game was undergoing a redesign and I was unsure whether it was worth playing or not, they convinced me, so I decided to give it a chance, I ended up liking it and I was very excited to finish it, then came Dev's decision to stop the project.
Don't get me wrong, it's understandable, I think anyone in the situation would do the same... But knowing that it's unlikely to be completed is very discouraging and made me uninstall, maybe if one day the project comes back I'll play again, but for now I'll stop. Anyway, it's sad, but what can we do? This is life... "There's no point crying over spilled milk." ¯\_(ツ)_/¯
"Wow, what a good game, hey, a new notification about the game? I hope it's about a new upda- Fuck..."just as the game seems to be finally starting to pick up, STORY WISE.. BAM! took from us like that.
Sigh.....
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Except both those games actually got released so it's actually not at all the same. Solving burnout of making a game but starting work on another game is how we end up exactly here. Which is an absolutely shame because Evermore is fantastic and was really getting amazing as far as the story goes and we will never see the end now. So yeah, wasting time making a game that was never going to see the light of day instead of at least finishing the update he had been working on for the better part of a year was IN FACT wasting time.He didn't waste time on anything. You obviously have never done anything like this, and it shows. Not only is development really time-consuming, regardless of the aspect you are looking at, but working on the same thing over and over again can cause burnout. While juggling both the .1/.2 rework and working on .6, he started feeling some burnout, but instead of dropping HS2 all together, he did more rendering just for fun, which later became Dawnchaser. So whether it was a simple break from Evermore or he had an idea he saw didn't work well with that but wanted to keep it, or something else, he was able to work on Dawnchaser in the process.
The biggest thing I could point to for reference is Capcom. When Resident Evil 4 was in development, Capcom realized that the story and characters (mainly Leon) ideas had gotten so far away from what they originally wanted for a new Resident Evil game. So, instead of scrapping the idea while they started over, they used that idea and made what we now know as DEVIL MAY CRY. So recap: Devil May Cry started out as the original RE4... The question remains... Was DMC a waste of time for RE4, or even vice versa?
Well
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Prometheus
Thank you for your work it was very enjoyable. Family and Future always have to come first . Wishing you best of luck in whatever you do![]()
It was less "burn out" and more "writers block". If the second game was the issue, I'd have simply dropped the second game. Work on 0.6 came to a standstill way back in January because of this and I started Dawnchaser in February to at least be productive. If anything, slamming my head against a wall any longer trying to get something written would have been a waste of time.Except both those games actually got released so it's actually not at all the same. Solving burnout of making a game but starting work on another game is how we end up exactly here. Which is an absolutely shame because Evermore is fantastic and was really getting amazing as far as the story goes and we will never see the end now. So yeah, wasting time making a game that was never going to see the light of day instead of at least finishing the update he had been working on for the better part of a year was IN FACT wasting time.
Ultimately, the why of this happening doesn't really matter. You made part of a phenomenal game and people are obviously going to feel feels about that. I'm sure it's frustrating to read especially since, believe it or not, I understand why you're stopping. I can't even begin to imagine how much time and effort this game was taking to make. It's more creative than anything I'll ever do with my life. I can fully admit that. But yeah, as someone who played very early and only recently rediscovered the game, getting to the end of the content and knowing there isn't any more was bittersweet. I'm sure those who have been around the whole time even more so. Real life has to take priority and for what it's worth, I think your game absolutely deserved to be one that allowed you to make a living doing it. I genuinely wish you the best despite how parts of this might come across. The thing about really amazing stories regardless of the medium is that they do get the readers invested. We form emotional connections and attachments to them. I'm sure it's ten fold for you as the creator. I have no doubt you struggled long and hard with your decision and I absolutely respect the courage it takes to stop creating something people love. Sincerely.It was less "burn out" and more "writers block". If the second game was the issue, I'd have simply dropped the second game. Work on 0.6 came to a standstill way back in January because of this and I started Dawnchaser in February to at least be productive. If anything, slamming my head against a wall any longer trying to get something written would have been a waste of time.
I know it's frustrating and sucks that I had to stop, but arguing about whether it was a waste of time or not is in and of itself a waste of time. Stopping development has nothing to do with the development itself and everything to do with outside factors from real life. I gave a brief overview of some big reasons why I had to stop, but there's a lot more behind the scenes.
Complain if you want, but don't act like you know all the circumstances that led to this.
I know it's basically futile to ask that of the internet, but:
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don't let the negative comments get you down take as long a break as you need and if you stop for good then that's just a shame but there's nothing you can do. in another game the author was away for 3 years and then came back so things can still changeIt was less "burn out" and more "writers block". If the second game was the issue, I'd have simply dropped the second game. Work on 0.6 came to a standstill way back in January because of this and I started Dawnchaser in February to at least be productive. If anything, slamming my head against a wall any longer trying to get something written would have been a waste of time.
I know it's frustrating and sucks that I had to stop, but arguing about whether it was a waste of time or not is in and of itself a waste of time. Stopping development has nothing to do with the development itself and everything to do with outside factors from real life. I gave a brief overview of some big reasons why I had to stop, but there's a lot more behind the scenes.
Complain if you want, but don't act like you know all the circumstances that led to this.
I know it's basically futile to ask that of the internet, but:
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