I realize this is likely a troll given their username, but for anyone who might be thinking similar things, I figured I'd reply anyways to clear up any assumptions or misunderstandings.
That's not a bug, that's just adjusting features so that they work on most computers (besides those with really poor graphics cards). Every game does this. It's called testing/QA.
Also, not going to take 1,000,000 to create the game. That would mean we'd have to continue working on it for another 5-6 years at minimum at the current rate of income, and that won't happen, because that would be ridiculous.
A lot of games take far longer than this to be made, and with the amount of content we're delivering in the game, I don't think the time frame we're making it in is really that unbelievable;
- over 80 sex animations, all hand-animated
- over 70 songs, setup to dynamically shift between themselves
- full voice acting for every cutscene, game over scene, databank, etc.
- over 30 enemies, all with multiple attacks, animations, expressions, etc.
- 5 levels with 30+ maps each, props, parallax, the lighting system, so on
- 25 full screen game over CG sequences, with writing and 3 variations of each CG each
- over 200 databanks, with differences in Talia's reaction based on what order you read them in
- over 100 cutscenes, with differences in how they play out based on your choices and previous cutscenes you've seen
- cutscenes/databanks having changes/consequences that reach between levels
- 28 endings, based on your choices in cutscenes/previous levels and what items you've found throughout the game
- 8 easter egg endings
- 50 powerups, all with fairly strong differences between one another on how they function/change gameplay
- 6 multi-phase bosses with fairly varied gameplay (not just run and jump on their head or shooting them)
- a minimum of 3-4 gameplay mechanics per level like gravity swapping, air vents moving you around, projectile reflective walls, etc.
Speaking of level design and writing, if you really think level design is that easy, I invite you to try; we do have a level editor, after all and I'm not sure what you're talking about with "stealing things from some books" or "(history)"?
I invite you to come watch one of my streams sometime to see how much work goes into even just making cutscenes;
If you were a patron and you feel your money hasn't been put to good use, I'd be happy to show the rates we've paid for music/sound/voice acting or even post them here, too, as well as just outright refund you if you'd like too.
As I've noted before, I'm the writer/designer for each game; this means that I can bounce between the games fairly quickly without much of a problem. None of the games are delayed because of me, and we've been releasing content for them pretty fast.ow man! the fact you still making 3 games at same time make me wonder why are you slowing so much to finish future fragments...
You really believe we're introducing bugs? How in the world did you come to that conclusion? Nothing that was working before is suddenly broken now; the only problem we've had is the dynamic lighting system, and we fixed that in two weeks with a basic lighting system while leaving the advanced one for people with quality computers.now you started adding "bugs" to it to slow it down even more, like i said before its like you will rob 1,000,000 million dollars to make the game...
That's not a bug, that's just adjusting features so that they work on most computers (besides those with really poor graphics cards). Every game does this. It's called testing/QA.
Also, not going to take 1,000,000 to create the game. That would mean we'd have to continue working on it for another 5-6 years at minimum at the current rate of income, and that won't happen, because that would be ridiculous.
Yes, we did get set back by Cheshire delaying us for 7 months in 2016, but all the global mechanics are in, and we should be finished by December 2018.and you did not finished it already (3 years)...
A lot of games take far longer than this to be made, and with the amount of content we're delivering in the game, I don't think the time frame we're making it in is really that unbelievable;
- over 80 sex animations, all hand-animated
- over 70 songs, setup to dynamically shift between themselves
- full voice acting for every cutscene, game over scene, databank, etc.
- over 30 enemies, all with multiple attacks, animations, expressions, etc.
- 5 levels with 30+ maps each, props, parallax, the lighting system, so on
- 25 full screen game over CG sequences, with writing and 3 variations of each CG each
- over 200 databanks, with differences in Talia's reaction based on what order you read them in
- over 100 cutscenes, with differences in how they play out based on your choices and previous cutscenes you've seen
- cutscenes/databanks having changes/consequences that reach between levels
- 28 endings, based on your choices in cutscenes/previous levels and what items you've found throughout the game
- 8 easter egg endings
- 50 powerups, all with fairly strong differences between one another on how they function/change gameplay
- 6 multi-phase bosses with fairly varied gameplay (not just run and jump on their head or shooting them)
- a minimum of 3-4 gameplay mechanics per level like gravity swapping, air vents moving you around, projectile reflective walls, etc.
There's actually a lot I'm doing besides level creation and writing; I've also got to do the game design documents and instructions for the musician, sound effects artist, voice actors, triangulate and frouge for their jobs, continuity for the storyline, marketing, PR with all the patreon stuff, etc.fools people who belive this guy the game is like megaman so there is no need for much thing to do besides level making/creating, the things you are writing (history) too you can steal from some books too its not hard to find it...
Speaking of level design and writing, if you really think level design is that easy, I invite you to try; we do have a level editor, after all and I'm not sure what you're talking about with "stealing things from some books" or "(history)"?
Not really sure what any of this means, but okay. Everyone involved is getting paid fairly with things split evenly between our core team and the audio people getting paid above hollywood rates.lets me add some important things; when i says you are robbing people you always says you need to pay 500 dollars to the artist 1000 for atwork 2000 for anothers thing... DID YOU NOT PAY HIM ALREADY TOO? are you saying you paid 200,000 dollar for 50x50 pixels moving? are you idiot?
Huh? Not really sure what you're talking about here either, unless you think that coding in enemy AI, physics, art/animation, sound, storyline/dialogue, the cutscenes themselves, shaders, and a lot of other stuff isn't work, as well as the creation of all of those things.second; the demos you are releasing are just LEVELS so there is no real WORK to do beside YOUR part writing so is like you are gaining 3300 dollars to just stay in your house waiting for the artist make the cartoons... vagabond.
I invite you to come watch one of my streams sometime to see how much work goes into even just making cutscenes;
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If you were a patron and you feel your money hasn't been put to good use, I'd be happy to show the rates we've paid for music/sound/voice acting or even post them here, too, as well as just outright refund you if you'd like too.