Weekly update - The "Crikey!" edition
Hi guys
So the animations for the naughties have been re-run and are all finished. By using both machines and just leaving them to get on with it (
Daz can slow down and do weird things at times if you try to run other applications I find with four minute renders slowly creeping up the time to eleven minutes at one point, so I just left everything alone bar peeking at the render time), I've cranked out over
2,000 renders. In a week.
(alright a week and an overnight but even so!)
So that's a benchmark going forward. Ring fence a week for the ani's, keep it to 2,000 frames and I'm golden for each chapter. They also look a -lot- better than the animations I originally ran, so worth it.
So it's just quality checking now. Thankfully with all the scenes set up and with no
"Ooo! I could put that in"'s from me on this chapter it should be a lot more straightforward than the mess I had with Chapter One where I ended up having to re-do most of it due to it continuity errors.
I've twelve blocks of scenes so I'm trying to get three or four a day (
some are bigger than others) and I've got Thursday off from work to help me whip through to the end.
I am spotting a couple already. Nothing major and I dare say a lot of people wouldn't notice anyway but they do make me look a little sloppy and I don't want to spoil your experience at all. But if they stay at this level then they are all in the realm of spot rendering work. See if you can find the error...
(no, there isn't a prize ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
I do have one thing to ponder as I work through it though on the clickables side of things. Oh they don't need more work or anything like that. It's more of a gameplay experience sorta thing I just want to think about as I run through the file again.
My thoughts on the clickables was that I had three types of players. Those that didn't care for them; those that would every now and again hit them and the completionists who would actively go out and find them all.
Since the main game can be played without them (
your progress doesn't grind to a halt just because you haven't found something) and with a little mix of jokes and hidden objects I thought I'd got the balance right to appeal to everyone. But the thought struck me that since some hidden objects can change scenes
(the die or the beer bottles in One for example) would I be forcing the players who didn't care for them to hunt them down anyway so they didn't feel as though they missing anything? So instead of it being a reward for those who like to hunt stuff down am I now making a chore for those who don't like them? In essence forcing them to do stuff they don't want to be doing and making their gameplay experience poorer so they don't feel as though they've missed stuff. I dunno.
I'd welcome your thoughts on this one.
Anyhoo. Renders to QI! Laters.