- Jan 10, 2018
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We need SPecial Renders or it did not happen.*puts her pirate hat on* Funny you should say that...
We need SPecial Renders or it did not happen.*puts her pirate hat on* Funny you should say that...
It's still a bit "crashy" at the mo. Unity is a bit tougher to get a grip on than renpy, plus graphically far more of a challenge. So....not something I'd like to share. Even in rough cut form.We need SPecial Renders or it did not happen.![]()
Yeah and I understood it also needs way more work to create a good UI and some functions that are automatically inbuilt in Renpy, but if the complexity of the game goes beyond the more regular sandbox/VN and what you want to do in it deserves it, it is the right choice.It's still a bit "crashy" at the mo. Unity is a bit tougher to get a grip on than renpy, plus graphically far more of a challenge. So....not something I'd like to share. Even in rough cut form.
I'll see. At the mo I've been using it as a refresher in between render runs to keep me fresh. A day here, a day there. That sort of thing. But it might be a bit more to bite than I can chew y'know? Anyhoo, we'll see.Yeah and I understood it also needs way more work to create a good UI and some functions that are automatically inbuilt in Renpy, but if the complexity of the game goes beyond the more regular sandbox/VN and what you want to do in it deserves it, it is the right choice.
True Unity is a lot bigger and wilder beast to tame as Renpy, but if you can do it there are loads of extra things you can do with it. If do not need those though, Renpy likely is the wiser choice and easier to support for people here.I'll see. At the mo I've been using it as a refresher in between render runs to keep me fresh. A day here, a day there. That sort of thing. But it might be a bit more to bite than I can chew y'know? Anyhoo, we'll see.
But this isn't about making a VN in Unity, is it? Ren'py is far more suitable for that task.Droid from Love of Magic would be one to ask for any advice with making vn games in unity.
*wiggles eyebrows*Dunno, only Notty knows and she's not telling![]()
Hrm... I'll quickly add that to Becca's FAQ's at the end if that's OK? It was looking a bit light on general stuff so could do with a good question like that oneSomething I was wondering about, Nottravis what made you decide to make your own VN and then have it set in space?
Seriously, why didn't you just get Annie to do the coding!!! I mean, I know she is busy fixing the ship, but I am sure she could find the time for you! If you bribe her with some booze and snaky cakes.Well you are ambitious after all, besides do not trouble yourself over the future too much though planning is wise, since sometimes solutions turn up or help like some of Anne's tips in coding that are not there at this moment. Just we both know as well that if you are not happy with the end result, that is as much a problem or more as taking more time for it.
I did have some issues, though mostly seemed to be with some addons I was trying to use, now that I have a helper who knows what they are doing, it seems not to be a problem mush any more. lol funny how that works.It's still a bit "crashy" at the mo. Unity is a bit tougher to get a grip on than renpy, plus graphically far more of a challenge. So....not something I'd like to share. Even in rough cut form.
True, but it is harder for a lot of things, like minigames, allowing the player to change cursors, fonts, and so on. Just depends on what your goals are too. I could go on, but this isn't the place for it, like they said. Let people use what they want to use, if you don't like how they do it, make suggestions on how to improve it (not change engines, but suggest features you want that are missing). Either one can work really well if you know what you are doing.But this isn't about making a VN in Unity, is it? Ren'py is far more suitable for that task.
Yeah no problem, happy to waitI'll quickly add that to Becca's FAQ's at the end if that's OK?
If you run a different compile to make that version iirc. In the other case you just need one.Unity also runs on android. So that's not a valid argument for/against
Now, back to discussing Heavy 5.