Happy days ahead!It with the testers!
Happy days ahead!It with the testers!
Wasn't it with the testers in May lolIt with the testers!
Parts of it.Wasn't it with the testers in May lol
This is exactly right, the modules are tested on their own, the build that the testers have at the moment is almost the complete chapter.From what I understand, some modules were with the testers before. Now they're testing what will hopefully become the final build.
It is a real problem. The chapters are overly limited and the only lewd content is actually a bad choice in game, or part of a game inside of this game with characters that have nothing to do with anything. And to make that situation even worse the time you are with Sarah you aren't even the one who gets to fuck her in the simulation...There are too many diverging paths to make the game enjoyable. Choosing one option during Freeroam often permanently shuts you out of other options. Maybe the dev would want to consider changing the time system where things can be done on following days. As it exists, choices are actually being removed from the MC/player, which makes the tripe in the Q & A at end just a load of hot crap. In several cases (contrary to what the dev claims) a decision actually means game over, since to continue playing becomes exceedingly frustrating and unenjoyable. There is a reason why all full PC games do not have such a structure...it leads to players losing interest and less people purchasing the game.
I like the game (storyline etc.) and don't even mind that 3 Chapters into an adult game there is nothing to corrupt an 11 year old, but the mutually exclusive choices have killed it for me.
Maybe, but how man animations were in the last update, five or six two second animations? That's maybe 3000 renders and there are no where near 7000 stills for the events.30FPS animations add up quickly.
2,048 still images; 79 animations made up of over 9,000 rendersMaybe, but how man animations were in the last update, five or six two second animations? That's maybe 3000 renders and there are no where near 7000 stills for the events.
Verisimilitude has value entirely of itself.The dev is going to do what they want but to me that seems like a massive misuse of render and development time just to show a door open.
I disagree, doors don't need to seem "real". Now if it were a character animated in any way such as a wave, blink or walking then that would be something else entirely..Verisimilitude has value entirely of itself.
Doors take very little time and resources to animate compared to characters. You shouldn't see these little immersion adding animations as something that prolongs production because they don't. Lewd animations account for most of that.I disagree, doors don't need to seem "real". Now if it were a character animated in any way such as a wave, blink or walking then that would be something else entirely..
They absolutely do take up development time 22 1 sec videos at 30 fps of inanimate objects. 660 renders at a 20 minute render time each. That's 13,200 minutes or 220 hours of renders just on the animations before the posing.Doors take very little time and resources to animate compared to characters. You shouldn't see these little immersion adding animations as something that prolongs production because they don't. Lewd animations account for most of that.
You might be pleased to know that Chapter Four will include also several non-lewd animations of characters.
Dev already has two PCs, she's looking to get a 3090 based one in the near future to speed up development.So.... support the dev on Patreon so she can have two pc's! That way you have less things to nitpick about.
Nitpickers drop it after the initial post or two. Our guy over here goes on for a few hours. I actually admire his dedication... to nitpicking.Dev already has two PCs, she's looking to get a 3090 based one in the near future to speed up development.
On the whole nitpicking thing... Are you new to the internet?
Yes, it is wrong. Different things take different times to render. Where 1 render frame of a character may take 20 minutes, a 1 render frame of a door may take 2 minutes. Rendering times always vary depending on how complex and detailed the scene, the assets, the lighting, are. The dev has two PCs and it's the second that tends to do the less resource demanding secondary animations when not busy.They absolutely do take up development time 22 1 sec videos at 30 fps of inanimate objects. 660 renders at a 20 minute render time each. That's 13,200 minutes or 220 hours of renders just on the animations before the posing.
Unless my math is wrong that seems pretty significant to me, especially since the dev only has one pc.
Do you not understand how conversations work it's a back and forth. It's a simple discussion between players about the development prosses of the game. It seems like unless you post something positive about a game anywhere on this forum your either nitpicking, bitching or trying to find problems with the game.So.... support the dev on Patreon so she can have two pc's! That way you have less things to nitpick about.
Nit picking is a lousey thing to do...Nitpickers drop it after the initial post or two. Our guy over here goes on for a few hours. I actually admire his dedication... to nitpicking.