It's the "It's going to be this week" update....
No, really
Crunching like buggery but we're almost there. Yes, I know, I know. I said that last post too but the only thing left to test now is the actual release version post all the testing. It's been a challenge, it's been hell at some points - but beGods it's good.
We've had a few issues this month that needed addressing. One whole scene was chopped around, and another had to have a re-write due to current events which wasn't something I expected. As it stood it looked as though it was a commentary on recent political developments which isn't the usual thing I expect Dev's have to deal with
(if anyone from Langley want to get in touch for my script for Chapter 5 for a heads up do drop me a line, my consulting rates are reasonable).
The domme module has also been through some...um... extensive testing as well, with some of it's sections having to be toned down and replaced. One module of that in particular was felt to be just too harsh. Given one of the concepts behind that module is that the player can follow along literally with what is said I didn't want anyone ending up seeing the doctor... Instead it's been replaced with "Kimmy" but you'll see what I mean shortly.
Oh, hai Kimmy
So what can you expect?
Around 3,000 stills, over 200 animations (30,000 renders give or take),
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words and more plot, lewds and bad jokes (as well as some good ones) than you could shake a stick at.
As to the animations they came close to 2GB before I started faffing with the file size. These are not btw, in the main, 180 loops. One of them is a 4 minute film...
Gameplay? Well we have the usual "all choices matter" of course and some more new locations with more code required for this chapter than in the previous three combined but we also have some nice variations such as...
Sex mechanics - Boffing someone? Not only fully animated but you choose the animations and can keep playing/varying them for as long as you want. You, not me, are in control of the lewds.
Missions - in freeroam you can now, if you choose, go on one of two missions available to help out the station staff.
Combat on Ophion - yep there's some more beasties out there for some of you
VR - Go old school and take up your sword vs orcs (with Gloria by your side ofc). and with four major endings each with their own variations I think there's something for everyone to enjoy here regardless of whether you're playing to win or lose.
Pool with Annie - with both strip and non strip variations. Fully animated pool, what the hell was I thinking? XD But it is quite fun and again losing isn't a game blocker.
The glam challenge - Fem MC trying to impress Chris? Then Sarah's dress up game is just the thing...
The power bus quest - Think Marcus could be right? Then you can put that one to the test...
The rude singalong - Can your MC sing a ruder song than a certain Chief Engineer?
The domme module - want a hands on experience? Chris has some new tricks, some games and quite a few devious things up her sleeve this time around - and stockings...
Caverns and Creatures - Where Sarah goes all out this time around - and you can level up if you're good with CoC.
Hidden stuff! - Lots of this as you'd imagine. Channel 7 is back of course, Penny has a 50 render comic (poor girl) and plenty of the usual hidden objects/comments for the player to find.
I have absolutely no idea how sane/stupid you lot will consider me once you've played this, but you'll know I haven't been sat on my arse just eating Jaffa Cakes that is for sure
Testing has been massively positive. Not just from the core testers but some of you have also been tapped on the shoulder and shown/tested parts of the game so I could get the widest views possible. I've really tried with this one.
A few more days and you'll have it and can judge yourself.
At this point I'm both knackered and terrified, I won't lie. It's been a lot of work, sometimes frustrating, and right now I'm just peering at the code and paths once again looking for any coding landmines that could trip things up. i.e.
"if blogs = True is in there instead of
"if blogs == True" the game would crash. A simple typo and yet your experience is marred. I'm lucky to have so many testers to help on something as complex as this, but there are a lot of possible combinations and ultimately the responsibility is mine not theirs.
The being knackered bit is one of the reasons I'm keeping my head down at the moment btw.
Other bits
I also appreciate I am waaaaaaaaaaaaaaay behind on commissions, but catching up on those and all correspondence is my priority once I've shipped.
Notty
PS: Did I mention the tutorial allows you to boff Jane?