Gosh.
I'll keep it at a constructive level. And skip any form of patronizing or lecture. Nobody cares about my white male insecurities.
- I'm not fond of the 4th wall break between each chapter. One time would have been enough as an explanatory feature
- I'm not fond of the goblins/gremlins aliens. It gives a Medfan taste to a SciFi game. I understand that models can be limited though.
- Also, I'm not sure calling it "Chapter 1. 2. 3. 4" is really helping.
Humor me please. When I DL the game, I expected content that wasn't there yet. Just because it was said as "at chapter four" and described extensively in regards of numbers of renders, animations, words. All this giving an impression of plentiness that I somehow failed to see within the game in its current state. If story is obviously a big plus, in porn games, it's porn that matters the most. Everything else revolves around it. And if it lacks porn, it fails to hit the target.
I am not saying the game is empty (it isn't), that the author didn't work. I'm not saying she should work faster. I'm not taking into account her personal circumstances in one way or another and I won't judge them whatsoever. I'm just saying the description of the game doesn't meet the feeling it gave me in terms of actual content. And add to that the fact that it obviously does not take the path of a harem thing, which is quite unusual in porn games. Plus, redo a porn game/VN to not-see porn is a tad... What can I say ?
My guess is, here, there is a discrepancy between the pace of the story, the pace of the game itself, and the pace of its descriptive structure.
1/ The story (aka story + routes) is slow. It obviously ambitions to keep a certain level of "realism" in terms of relationships and their building, characters looking more like possible adults, than late-teenagers weird fantasy characters. Fine by me: I've had plenty of woohoo easy-to-ride sexaholic DAZ3D porn cheeks to fap-on in five, already.
2/ the game is fast. Days go fast (a little too much for my taste) with very few things you can actually do in one day, (which makes you choose early, your interests, and try to stick to them)
3/ The structure is fast too, and cut into pieces by the narrator interruptions, that breaks its flow and makes the game look even shorter. For me this is a very bad choice that amplifies the discrepancy I was talking about before putting you all to sleep in so many circumvolutary words (try to pronounce this one when English is not your natural language...)
Aside from that, it's fairly well written, it has a SciFi effect that, for once, doesn't look terribly cheap, characters have a personality and seem truly diverse if still a bit archetypal. So if it takes time to remain this way, well, I'll keep an eye on the project and go do something else between updates. Whatever.
And thank you.