- Jun 10, 2017
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Shhh, I'm trying to looks like an educated native speaker.Planetary outpost. Space stations are in space.
Shhh, I'm trying to looks like an educated native speaker.Planetary outpost. Space stations are in space.
It's the paradox of reworking over and over again.The last two updates have made me think that a lot of this game is style over substance. 4 chapters in and it still feels like we are in the prologue. Even if you find that to be exaggerated, you have to agree that the plot is still in it's early stages. Do we really need a billiards mini game when that's the case?
The updates already feel stretched thin anyway. If you don't want to play this multiple times, you'll find the game to be pretty short on a single playthrough. And you shouldn't have to play a game multiple times for it to be fun. It should be fun separately on every one of them separately if replayability is what the dev is going for.
And let's be honest, this is going to sound harsh, but the models in the game definitely look dated as well.
I was intrigued by this game when I played it for the first time, but over the years it has waned. I want to defend this game but it's getting more and more difficult.
What you're referring to is like the expression"Painting the Forth Bridge".It's the paradox of reworking over and over again.
Actually, there is a paradox in there... the idea is that you do the work to finish the job, but doing the work means the job doesn't ever get finished, because it always generates more work. You do the work to finish, but paradoxically, doing the work means never finishing.What you're referring to is like the expression"Painting the Forth Bridge".
A job that, by the time you've finished it, already requires starting all over again.
The term for this is "Sisyphean".
It's not really a paradox, literary or logical. A paradox is something which seems to contradict itself (or go against common sense), yet can still be true.
"I love being alone, but hate feeling lonely", or "I must be cruel to be kind." are literary paradoxes.
"This statement is false." is a logical paradox (if it's true, then it's false).
Doing the job does not generate the job needing doing. That's simply down to time.Actually, there is a paradox in there... the idea is that you do the work to finish the job, but doing the work means the job doesn't ever get finished, because it always generates more work.
Doing the work doesn't mean never finishing, only not being able to work quickly enough does.but paradoxically, doing the work means never finishing.
I agree. What I'm saying is a sisyphean effort IS paradoxical, because the act counters the act.The idea is that you do the job because the work needs doing.
The work consistently needs doing.
Doing the job does not generate the job needing doing. That's simply down to time.
Even if they did not do the job, it would still require doing. It simply slows the rate at which it needs doing.
It would just be a bigger job, if they didn't perform continuous work.
That's not a paradox, it's a Sisyphean effort.
Doing the work doesn't mean never finishing, only not being able to work quickly enough does.
That's not a paradox. It's a ratio. T1 (Time required to achieve update) : T2 (Time for next update to be required.)
If T1 is lower than T2, you get ahead of the curve.
If T1 is higher than T2, you get behind and end up with the task of Sisyphus.
The act does not counter the act, as doing the job is not what causes the job to need doing again. That absolutely would be a paradox.I agree. What I'm saying is a sisyphean effort IS paradoxical, because the act counters the act.
Ah, but that's what I'm saying. Doing the job IS what causes the job to need doing again, because the act of doing the job adds things TO the job. It's never finished as a result.The act does not counter the act, as doing the job is not what causes the job to need doing again. That absolutely would be a paradox.
It doesn't need doing again because you finished. It's external, unrelated circumstances which control if\when the job needs doing again.
So, no paradox.
It's largely circumstantial.
If you finish remastering\reworking all old stuff & it's as good as you can currently get it, then there is no "immediate start over".
If you finish & there's now a new way that makes it better, there is the potential for an "immediate start over".
Adding new things to the job does not necessarily mean that the job needs doing again.Doing the job IS what causes the job to need doing again, because the act of doing the job adds things TO the job. It's never finished as a result.
Don't worry, I'm enjoying the conversation & did not think you were being\trying to. Nor am I.(I should add, I'm not being contrary here, nor am I offended or trying to offend, I'm just finding the discussion interesting, from a linguistic stance.)
The major problem of "reworking" a game that is being developed is that it's like renovating a house before the construction is finished. Finish the damn construction of the house first, then worry about renovating it.It's the paradox of reworking over and over again.
You rework stuff to bring it up to standard -> Takes time away from making new stuff -> By the time reworking is done, the last "new" things you did are outdated again -> Rework more
Focusing on the GUI and minigames and stuff is missing the forest through the trees. Nobody plays this game, or did play this game, for the GUI and minigames.
It's like a chef putting all their attention into making the perfect garnish to put on their steak. But when push comes to shove, people aren't going to care what the fancy garnish is, they want the steak.
This game reminds me of another game I've dropped that had huge potential, but the dev constantly reworked everything to the point that it's never going anywhere. False Hero. A game very different than this, but it had great renders, an interesting story and now it's been reworked so many times that it's dead in the water. Guess what the developer is doing now? Yep, reworking stuff.
To use your own analogy, if you were half way through building the foundations and were not entirely happy with them, then you found a much better material\process to give you stronger, better, more efficient, effective, future-proof foundations, would you not want to apply these, before attempting to complete construction of your house on top of them?The major problem of "reworking" a game that is being developed is that it's like renovating a house before the construction is finished. Finish the damn construction of the house first, then worry about renovating it.
In my opinion that's a terrible counter in regards to the construction industry analogy. Reason being is unless there is a serious structural flaw in the foundation which jeopardizes the entire project, i.e the structure cannot support itself, then you would still proceed with the project because you're working on a budget and schedule and have to meet that deadline. This is why buildings have blueprints and sometimes models before construction, once the blueprint has been laid out and the construction project has been approved, then project managers get the job done and don't like to suffer delays. The problem with Notty is she can't focus on completing her own project without getting distracted by "what could be better" and because of that, it's been delayed for 18 months, granted the exception of the accident, that is still quite a considerable amount of time.To use your own analogy, if you were half way through building the foundations and were not entirely happy with them, then you found a much better material\process to give you stronger, better, more efficient, effective, future-proof foundations, would you not want to apply these, before attempting to complete construction of your house on top of them?![]()
Well, fortunately opinions are like assholes, we've all got one.In my opinion that's a terrible counter in regards to the construction industry analogy. Reason being is unless there is a serious structural flaw in the foundation which jeopardizes the entire project, i.e the structure cannot support itself, then you would still proceed with the project because you're working on a budget and schedule and have to meet that deadline. This is why buildings have blueprints and sometimes models before construction, once the blueprint has been laid out and the construction project has been approved, then project managers get the job done and don't like to suffer delays. The problem with Notty is she can't focus on completing her own project without getting distracted by "what could be better" and because of that, it's been delayed for 18 months, granted the exception of the accident, that is still quite a considerable amount of time.
Nothing, i think. What if Notty is actually a man? What if we're all in the Matrix? What if this is all just someone's dream, like in Inception? Or a really weird LSD trip?What if is this theYou must be registered to see the links?![]()
It wouldn't be the first time a girl-looking anonymous isn't what it looks like.What if Notty is actually a man?
No, we just need a little bit ofNothing, i think. What if Notty is actually a man? What if we're all in the Matrix? What if this is all just someone's dream, like in Inception? Or a really weird LSD trip?
Fixed.Fortunately, I am toostupidwise for philosophy. I like the game = Problem solved.
Agree, its an absolute joke.It finally happened... The "Abandoned" tag... I'm surprised...
Good. It's about time this game got the "abandoned" tag. There hasn't been anything meaningful added in years and nothing done in 18 months.