Mostly lazy, but it depends, it is only one factor out of many. Some people only want to focus on certain things...I was gonna ask, am I naive to think DAZ3D could let people make different looking characters devs just either don't have the "artistic doits" or are too lazy to bother. Maybe just think making a custom model (especially for males) just isn't worth their time and efforts?
Yeah, I was pretty impressed by yours, the beards help too, but it's obvious you put the care into it.It depends a lot on what you want to focus on, I guess. Making male characters, who are mostly less important than the female ones, isn't really a priority. The real issue is when even the female characters are totally interchangeable and common. Personally, I tend to avoid games where I've seen the girls in more than one other game, it just denotes a kind of laziness in the dev :/
For example, I tried to create significantly different male profiles (and female as well ^^), and it doesn't take that much work. But I understand not wanting to spend much time in a background character. This is why "self-contained" games, such as Heavy Five, can solely focus on the main characters. When the whole story is done in a secluded place, you don't have to bother with making tons and tons of background characters. Only focus on the protagonists.
That being said, Notty's got quite the number of protagonists AND keep adding secondary characters in things like Channel 7, SP, the DeWitt moviesHow can she keep that level of quality, then? Simple, the woman is a witch!
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So far, I have 3-4 (out of 30-40 that I have made so far) that were 'base models', they are side and background characters, and I am really likely to redo them before I actually introduce them in the game.