- Jun 3, 2017
- 5,132
- 27,267
Oh there is. Totes!Knowing me, I am sure that is going to happen on literally every playthrough. There is almost no way around it if I am reading this correctly.
If you play down the "slacker" route, you can just have a good light hearted time really. It's only if you start poking around or taking your mission seriously that it starts to get darker.
It's one of the things I'm most proud of tbh. That the whole feel of the game can vary hugely depending on player choice. A good example I suppose would be Chris and Sarah perhaps. Do one playthrough being all professional and spending as much time as possible with Chris and then do another spending as much time as possible with Sarah.
Obvs I can't make everything different, but hopefully there is sufficient that the feel of the game changes. Certainly this becomes more so as the game goes on.