- Jun 3, 2017
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Me? Misdirect? Surely not...Yeah quite sure that most of us will run into few of them, both positive and negative. As you yourself already stated we are quite easily distracted and you are also pretty good at misdirection and tempting.No worries about that last, I know you are quite busy cackling over the fate of our poor souls while gleefully setting up your traps and temptations.
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*preens!*Yeah I still have to do my canon playthrough and write it out, just that bloody woman who shall remain unnamed makes it to hard to choose.![]()
Yeppers. Exactly. Exactly this. Your MC is a smart guy for sure (they don't give out double bars for no reason after all) but he doesn't, other than Kell, no anyone other than his interactions with them. You and him are learning as you go..........Remember in a way as theMC we are more or less an interloper that is dropped into a situation that is lot more complex as he can know and dealing with people he has no history or relation with while they have those relations and history together. Whether they are the girls of the vanny or the people on the station and then there is suddenly one tie and normally quite strong loyalty there in the shape of Kelly.
This is a fair point. One of the things I think we might be missing is a clock to give you an indication of time having passed. The scenes with Mike actually take up a huge chunk of the MC's day (after all he is there to fix the plant problem, no?) so that sense of how long things take might be missing.That was the one bit weird thing that that you could not go to the fight and still meet up with Sarah or Annie. It would not make sense for a brother not to go watch that fight even while pursuing either of those two. Kinda would have made sense to at least excuse yourself or even bring one of them along![]()
But both of those scenes take place at the end of duty shifts really. So the choice I'm giving the player is "what does he do when he knocks off?" and remember everyone else will be finishing up too. Partly this is why you can't do both. It's my feeble attempt at reflecting that at the end of the working day the girls aren't just going to be hanging around. They have things to do to. So...who do you catch?
As to not chosing to go see Kelly, I had a number of things in mind as to why that would be a rationale choice. Mainly as Kell is a big girl (and is also a fellow officer). Her fights aren't yours (literally in this case!) and so she's made her bed she can lie in it, y'know? Actions have consequences etc and it's not as those she would come to any real harm now is it? After all it's just a friendly bout...
Of course there is also the more cackly side of me that enjoys making you chose your path....