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Nottravis

Sci-fi Smutress
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Jun 3, 2017
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Quite nice ship design. Is the blue circular thing on the wing a rotor? So would it fly like a helicopter/plane hybrid in atmosphere?
Yeppers, or at least it is in my universe :) One of the reasons I've been struggling with the assault vehicle is none of them made -any- fucking sense. There was something wrong with every single one of them. This one....yeah, I can live with it.
Wonder if the marines will suffer the same or worse fate (as Vanguard) during reentry.
Who knows?!
 

Nottravis

Sci-fi Smutress
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Jun 3, 2017
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Well, I did at some point remember I bought some Pulp SciFi Flying Saucer (totally a searchable asset at Rendo) ages ago. Its design totally didn't match what I had in mind for the story, but it's size and internal layout were perfect. And, with some more thought, I figured I could actually fit its out-of-place style into the story, even adding some intrigue, which it could really use.
Oh don't put intrigue in your game. The punters hate it *sage nods*

But as to the asset go for it. Vanny is a mix of about five or six I think. The seats are from one ship (Vannie's looked awful)*, most of the none "wall mounted" fittings are from all over the place. Certainly worth giving it a go at any rate.


*Dev note. The Vanguard seats are one of the few original assets from when I first started. Those, Chris and Sarah and the uniform design. Everything else got junked along the way.
 

Dripping

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Feb 16, 2019
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Yeppers, or at least it is in my universe :) One of the reasons I've been struggling with the assault vehicle is none of them made -any- fucking sense. There was something wrong with every single one of them. This one....yeah, I can live with it.
You mean, like the one where the exhaust of the landing rockets would heat up the ground to a few thousand degrees right below the marines' exit ramp?
 

Dripping

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Feb 16, 2019
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Probs. The worse one I saw was one with weapon ports and....urgh. I mean, weapon ports. Really? Is this space 1850?
Unless the marines' compartment was more or less a deployable container unit, weapon ports indeed make no sense. As a deployable container (I think it was Earth & Beyond that featured those), they totally make sense, provided they can be shut airtight for 0-pressure conditions, allowing for the container to be used as a light bunker.
 

Nottravis

Sci-fi Smutress
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Jun 3, 2017
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Unless the marines' compartment was more or less a deployable container unit, weapon ports indeed make no sense. As a deployable container (I think it was Earth & Beyond that featured those), they totally make sense, provided they can be shut airtight for 0-pressure conditions, allowing for the container to be used as a light bunker.
I'm more of the "visible targets are targets" school.
giphy.gif

So I just see them as a death trap tbh. Unless its all small arms vs small arms natch
 

Dripping

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Feb 16, 2019
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I'm more of the "visible targets are targets" school.
View attachment 414937

So I just see them as a death trap tbh. Unless its all small arms vs small arms natch
Definitely, from the moment you deploy your troops. That's why those gunports would make sense on deployable containers: to lay down some suppressive fire while the first troops exit the container. Then the first ones to leave take position to lay down even more suppressive fire, allowing the last ones to get out as well. Everybody *has* to get out, since a container would be an easy target for a bigger weapon, and if the plan is to pick them up again in that same container, they'd want to draw fire away from it, which can only be accomplish by moving away from that thing. (no guarantee that the enemy won't shoot the thing to pieces anyway, though.)
 
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