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reiterhaniwa

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Apr 16, 2019
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Maybe I should have said perfectionists that do get the work done? If they give up then they are not perfectionists. In some way it's her perfectionism and ambition that keeps her going. It's ironic perhaps, but it's the fact the she tends to choose more difficult roads, that she doesn't stay in a comfort zone, that she strives to improve and do the best she can, that and more makes me trust that she won't give up and the game will reach the great potential it has and keeps growing.
It's all about whether it's a reasonable amount of time spent on the work, right? And that's always going to be partially subjective.

Awful string of bad luck, but that's life sometimes.
As the great Dean Martin once said, that's life, guys.
 

Akamari

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May 28, 2017
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popabear I'm sorry if it came too harsh from me. I know you mean well and I didn't intend to question your support.

However, I think it's important to appreciate all the work done on the game. Not just the kind that will make the release, but also all the work that ends up being stepping stones for further improvements, and yes all the work that is identified as flawed and has to be redone. I think it's safe to say that vast majority of errors (if not all) that required significant time to fix were new. Notty does learn from her mistakes, so the positive thing to take out of them is that they are unlikely to happen again.

No need to worry, she'll make it. :)
 

xsssssssss

Active Member
Jun 17, 2017
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Notty’s perfectionism is a double edged sword. Without it we wouldn’t have the quality came that is heavy five but equally unfortunately there isn’t that corresponding force to act upon it and limit it.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,833
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Notty’s perfectionism is a double edged sword. Without it we wouldn’t have the quality came that is heavy five but equally unfortunately there isn’t that corresponding force to act upon it and limit it.
I can't speak for anyone else, but for me, I will take quality over quantity almost every time.
 

Akamari

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Notty’s perfectionism is a double edged sword. Without it we wouldn’t have the quality came that is heavy five but equally unfortunately there isn’t that corresponding force to act upon it and limit it.
I'd say only the first edge is sharp. Honestly, I can't remember a single instance where I would think Notty's last minute improvement wouldn't result into, well, an improvement. I think her perfectionism is more on the positive side, and results of it make the game better. Don't we all want the game to be the best it can be? :)
 
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xsssssssss

Active Member
Jun 17, 2017
832
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I'd say only the first edge is sharp. Honestly, I can't remember a single instance where I would think Notty's last minute improvement wouldn't result into, well, an improvement. I think her perfectionism is more on the positive side, and results of it make the game better. Don't we all want the game to be the best it can be? :)
I’m not sure every marginal improvement is worth the extra development time.
I want the game to be good and i accept that’s how she works but Equally i’d Like to play it.
 
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Akamari

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I’m not sure every marginal improvement is worth the extra development time.
I want the game to be good and i accept that’s how she works but Equally i’d Like to play it.
Well, marginal improvements typically take only marginal time.

What Notty's doing now for example about one Chris's route sounds far from marginal.
Notty said:
Oh I should probs add that I haven't -just- started rendering Chris, she's been rendered twice so far but out of all the "end" scenes this is the one that's causing me the most problems.

I just can't quite get the feel of maximum impact right and I'm giving it a third go today with a new script and renders based on the above. For peeps going down this path I simply have to get a feel of playfulness on her part whilst also making the player feel both slightly scared and excited. I always hated the original version as it was sorely lacking but this time I want to crack it.
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popabear

Member
Jul 11, 2019
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Fuck. I was trying to tell myself to shut up now and not stir any more shit. But 2 glasses of wine later and that promise went out the window.
It seems the prevailing attitude among a lot of developers these days is that bugs are inevitable, so they just push the updates out as quickly as seems reasonable and assume that bugs will be identified by the community and fixed after the fact. I can understand why a lot of developers, particularly smaller ones and newer ones, take that approach but it's not good for development.
I'm decidedly undecided here. If you project the current development pace into the future (1.5 years for 2 chapters) then we'll see the full game 5-7 years from now (Ok that's not a fair comparison I know ch 3 is almost out, but it was almost out at the start of April too, with first week of April as projected release date. Well it's pretty much May now so I don't really know what to make of that). I've been around long enough to know by now that any projected date of any kind will be delayed at least two weeks, but more likely a month or several months.

It also seems extremely excessive to treat every chapter release as a full game release, with quality control and thorough testing at every step. I mean bug fixing I can understand, that's the kind of flaw that can make anyone go "fuck this shit" and uninstall if it's too bad. But aesthetic polish? Not worth. That can get collected with feedback after release and fixed after the fact without problems or having it cause severe delays.

I'm starting to like the devs that just dump what they have done every month, even if the cutoff point doesn't make 100 % sense. That way I can just wait a few months before downloading if I want to experience it in larger chunks. It also seems more fair and transparent to the patreons, as it shows what has actually been done. I don't think Notty will ever do this though, I'm just saying it has it's merits too.

I don't want it to sound like I'm making a personal criticism of you or anything; I'm just, as always, trying to add some perspective. It's just like my opinion, man. Hopefully it made at least some sort of sense.
tl;dr yes it's taking a long time but I think it's a reasonable amount of time given the work that's actually being done. Your opinion may be different (and therefore incorrect)
No worries man. I'm not one to take offense lightly. Besides, it's just your opinion, dude ;)
popabear I'm sorry if it came too harsh from me. I know you mean well and I didn't intend to question your support.

However, I think it's important to appreciate all the work done on the game. Not just the kind that will make the release, but also all the work that ends up being stepping stones for further improvements, and yes all the work that is identified as flawed and has to be redone. I think it's safe to say that vast majority of errors (if not all) that required significant time to fix were new. Notty does learn from her mistakes, so the positive thing to take out of them is that they are unlikely to happen again.

No need to worry, she'll make it. :)
No offense taken. I just hope I don't have to wait 5 more years to see the rest of the story.
I'd say only the first edge is sharp. Honestly, I can't remember a single instance where I would think Notty's last minute improvement wouldn't result into, well, an improvement. I think her perfectionism is more on the positive side, and results of it make the game better. Don't we all want the game to be the best it can be? :)
I want the best game it can be, within a reasonable timeframe. Is 5 more years reasonable? I honestly don't know. I'm feeling the fanboy in me fatigue already.
 

DA22

Devoted Member
Jan 10, 2018
8,099
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Message from Notty today on her forum. Testing round 3 has started. Now lets hope they find nothing that is not small and easily fixed (Oh and yes I do expect them to be honest if fair, or they will be in trouble. Remember I know who you are :p) :

Right, it's with the guys so I'll leave it with the boys to rip it to shreads whilst I fuck off and have a jaffa cake...
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
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In this game can I select MC gender or not yet?
Yep, in the Remastered version you can choose a gender and a race (black/white).
And each choice feels different enough that each playthrough adds something new. Other characters won't react and treat you the same depending on your gender and skin color.
 

88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
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434
Heavy Five [Ch. 1 Remastered] [Nottravis] (591 mb rar pc source)
110 mb rar unofficial pc compressed (slightly reduced image/video/audio quality):
107 mb rar unofficial mac compressed (slightly reduced image/video/audio quality):
done by UnRen v0.7 (Sam@f95zone) & Cruncher v0.4.1 (BAS@f95zone); transparent textbox mod v2.5.3 (Penfold Mole@f95zone) has been applied
Have you a compressed mega link?
 
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P3zz0

MP-40's Lover
Moderator
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Compressor
Game Developer
Jul 8, 2017
998
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I would be thrilled if CH.2R could drop on the 11th of May. It will be the day marking the end of the confinement in my country. What better gift I could ask for to celebrate this, than staying home and wanking furiously while discovering the hard work of Notty :whistle:
 

DA22

Devoted Member
Jan 10, 2018
8,099
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I would be thrilled if CH.2R could drop on the 11th of May. It will be the day marking the end of the confinement in my country.
What better gift I could ask for to celebrate this, than staying home and wanking furiously while discovering the hard work of Notty :whistle:
Not better day before, then you can wank the night away before celebrating your freedom? Well it will be out when it will be out anyway. :p
 
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4.10 star(s) 68 Votes