Nottravis

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I enjoyed the little bit that is available. I didn't do anything with anyone as I believe in following protocol and regulations, which probably means my character will forever be blueballed :LOL:

Look forward to seeing more!
*approves of good Lieutenants* ;)

Glad you liked it. Being a "proper LT" opens different paths you'll be glad to hear. He/she gets plenty down the line. :)
 

Nottravis

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The parts before remaster are old and saves will not work with the remaster. Advise is to just play remastered chapters 1 and 2 and if want to play old, be careful with those saves so you do not overwrite your remastered saves. May be wisest just to wait for the remastered chapter 3.
Yep. I defo wouldn't touch the old Chapter Three. It will almost certainly corrupt saves. Besides it looks no where near as good and only has around 40 per cent of the content that will be in the remastered Three.
 

Huitieme

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Yep. I defo wouldn't touch the old Chapter Three. It will almost certainly corrupt saves. Besides it looks no where near as good and only has around 40 per cent of the content that will be in the remastered Three.
I think you should put a disclaimer in the OP to that effect, especially about the save corruption. Perhaps even put "obsolete version" instead of "old version".
 

MrFriendly

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*approves of good Lieutenants* ;)

Glad you liked it. Being a "proper LT" opens different paths you'll be glad to hear. He/she gets plenty down the line. :)
Good to know! I didn't feel like it was a good idea to go out on a mission and have the MC immediately start hitting on/flirting with subordinates.

I have to say the animations are really good, hope they will be just as outstanding for the sex scenes ;)
 

Nottravis

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Good to know! I didn't feel like it was a good idea to go out on a mission and have the MC immediately start hitting on/flirting with subordinates.

I have to say the animations are really good, hope they will be just as outstanding for the sex scenes ;)
Indeed! But I like to give people choices - even if it's just to make a bad decision... ;)

Thank you re the animations :). This was something I really wanted to shine at now I have the powah to make animations feasible. (didn't before).

The lewd animation in chapter Two seems to have gone down pretty well (if you'll pardon the pun) so I'm hopeful. Certainly I'll be putting the effort into them at any rate so...fingers crossed? One of the reasons I do so many small non-lewd animations is, not only to add a little bit to the game, but also so I can constantly improve as I go. I noticed a huge difference even in this chapter from the animations I did at the start to the ones I did at the end.
 

MrFriendly

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Indeed! But I like to give people choices - even if it's just to make a bad decision... ;)

Thank you re the animations :). This was something I really wanted to shine at now I have the powah to make animations feasible. (didn't before).

The lewd animation in chapter Two seems to have gone down pretty well (if you'll pardon the pun) so I'm hopeful. Certainly I'll be putting the effort into them at any rate so...fingers crossed? One of the reasons I do so many small non-lewd animations is, not only to add a little bit to the game, but also so I can constantly improve as I go. I noticed a huge difference even in this chapter from the animations I did at the start to the ones I did at the end.
Well, count me as really impressed! I am excited to see what comes next in the story. Please just don't make it free roam. And if I could say anything about the first chapter is that it would help if there was a hint to go talk to people when you are on the ship. Or a "skip" button which moves things forward. Wasn't 100% sure what to do while sitting in the crew area but I finally figured out I had to talk to the chief to advance the story.
 
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Nottravis

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Please just don't make it free roam.
Not entirely. Every chapter will more or less follow the format of Two. So plot gubbins to kick off with to move the story along; then a section where the player can choose what to do (so work on the plant problem, go explore, meet people, do missions if they come up etc) then the evening session. But ofc the free roam/explore part in H5 is entirely optional and can be just skipped. Well, unless you're a fan of Channel 7's quality TV shows that is...

And if I could say anything about the first chapter is that it would help if there was a hint to go talk to people when you are on the ship. Or a "skip" button which moves things forward. Wasn't 100% sure what to do while sitting in the crew area but I finally figured out I had to talk to the chief to advance the story.
Thanks. That must have been at the back of my mind when I introduced the skip button in Two but I'll confess I hadn't actively thought about it for One. I'll see if I can retrofit it at some point. Good call.
 
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I'm Not Thea Lundgren!

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Not entirely. Every chapter will more or less follow the format of Two. So plot gubbins to kick off with to move the story along; then a section where the player can choose what to do (so work on the plant problem, go explore, meet people, do missions if they come up etc) then the evening session. But ofc the free roam/explore part in H5 is entirely optional and can be just skipped. Well, unless you're a fan of Channel 7's quality TV shows that is...
Channel 7 is probably the best TV channel in the universe! ;)

Thanks. That must have been at the back of my mind when I introduced the skip button in Two but I'll confess I hadn't actively thought about it for One. I'll see if I can retrofit it at some point. Good call.
Probably the best way of "fixing" this would be to have the MC think "I should really go and talk to the chief"
 

Akamari

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Personally i really liked the free roam, it was very well made, and it with the exploration part, just like in old point and click games, where you search in areas and also move from different places, I feel it adds immersion to the experience. :)
I agree. It's a free-roam done right without grinding, emptiness or feeling lost. The one thing many so called free-roam games totally miss is making the exploration fun.:)
 

Akamari

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Probably the best way of "fixing" this would be to have the MC think "I should really go and talk to the chief"
I actually think the skip button in One would be a better alternative. I mean the MC can well just relax in the crew room until called. ;)

Other than that, I think the character icons do sorta work as an indication of where to go next to advance the story. At least I would automatically assume that unless there is a specific location I was told to go to.
 

DA22

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I agree. It's a free-roam done right without grinding, emptiness or feeling lost. The one thing many so called free-roam games totally miss is making the exploration fun.:)
You can also say that exploration needs content to be fun, since the exploration here is specifically for content included for that purpose and very little to no empty places coupled with limited time in free explore mode it does keep the exploring fun. Most bad sandboxes are either cause they have not enough content or not enough story/paths to justify the sandbox.
 

MrFriendly

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Personally i really liked the free roam, it was very well made, and it with the exploration part, just like in old point and click games, where you search in areas and also move from different places, I feel it adds immersion to the experience. :)
The Free Roam as is would be fine if the player knows they are required to do something to get the story to advance. That was my issue. If there was an indication as to what is expected of the player - "I should look around and see about talking to people." or something like that, then I would be fine with it. As long as there is no grind, go to one spot at exactly the right time or miss all of the content related to one person, etc.

I actually think the skip button in One would be a better alternative. I mean the MC can well just relax in the crew room until called. ;)

Other than that, I think the character icons do sorta work as an indication of where to go next to advance the story. At least I would automatically assume that unless there is a specific location I was told to go to.
A skip button with a warning of "You can skip or you could go see what the chief is doing". When icons of characters are shown but they brush the player off because they are busy (legitimate or not) it sends the message that it was wrong to go attempt a conversation.

As I said, I think the game is really good, just wasn't sure what I was supposed to do since I was told to not disturb people and yet the MC is sitting there with nothing to do.
 

DA22

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The Free Roam as is would be fine if the player knows they are required to do something to get the story to advance. That was my issue. If there was an indication as to what is expected of the player - "I should look around and see about talking to people." or something like that, then I would be fine with it. As long as there is no grind, go to one spot at exactly the right time or miss all of the content related to one person, etc.



A skip button with a warning of "You can skip or you could go see what the chief is doing". When icons of characters are shown but they brush the player off because they are busy (legitimate or not) it sends the message that it was wrong to go attempt a conversation.

As I said, I think the game is really good, just wasn't sure what I was supposed to do since I was told to not disturb people and yet the MC is sitting there with nothing to do.
Yeah that is one we as old players forgot to warn Notty about, since we were already used to it from the past. Sometimes a fresh face sees what is almost impossible to see for those who already know. :p
 

MrFriendly

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Yeah that is one we as old players forgot to warn Notty about, since we were already used to it from the past. Sometimes a fresh face sees what is almost impossible to see for those who already know. :p
Yeah, I really haven't been playing these games for long and have avoided freeroam and sandbox games due to how poorly implemented a lot of them are (not talking about this game). Once I figured out what to do I was fine, just took me a moment since the beginning was VN with no requirement to "move" myself around.

:)
 

Akamari

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A skip button with a warning of "You can skip or you could go see what the chief is doing". When icons of characters are shown but they brush the player off because they are busy (legitimate or not) it sends the message that it was wrong to go attempt a conversation.
That doesn't happen in Chapter One. When you first look at the map, you see two locations with icons.

One is the bridge, which is inaccessible. That's not the game telling you should not go meet people. That means you (as a passenger) don't have access. That may be simple regulations. In aviation, there is a thing called "sterile cockpit" which among other things means only the flight crew are allowed to be there during critical phases of the flight (take-off/landing). I gather the similar concept applies here. (Perhaps even a bit stricter here since you only get to go to the bridge when someone takes you there).

The only other icon is in Engineering, so I think it's intuitive that would advance the story since you didn't get any other information, and it does. Throughout Chapter One, any location with a character in it that you can go to advances the story.

You can see better how free-roam works on larger scale in Chapter Two.
 
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MrFriendly

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That doesn't happen in Chapter One. When you first look at the map, you see two locations with icons.

One is the bridge, which is inaccessible. That's not the game telling you should not go meet people. That means you (as a passenger) don't have access. That may be simple regulations. In aviation, there is a thing called "sterile cockpit" which among other things means only the flight crew are allowed to be there during critical phases of the flight (take-off/landing). I gather the similar concept applies here.

The only other icon is in Engineering, so I think it's intuitive that would advance the story since you didn't get any other information, and it does. Throughout Chapter One, any location with a character in it that you can go to advances the story.

You can see better how it works on larger scale in Chapter Two.
Yes, but that requires the MC to want to talk to the Chief Engineer, a skip button could be a "get on with it" button. Yes, the player doesn't get a chance to see some content with a character but that's their choice. My MC was all business (he wasn't strict though) in my first playthrough so I thought it would be a good addition to have a skip button or a prompt.
 
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Akamari

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Yes, but that requires the MC to want to talk to the Chief Engineer, a skip button could be a "get on with it" button. Yes, the player doesn't get a chance to see some content with a character but that's their choice. My MC was all business (he wasn't strict though) in my first playthrough so I thought it would be a good addition to have a skip button or a prompt.
Oh, yes, I agree with the skip button. Chapter Two has it.

I just don't think it's necessary for the game to also tell you to go speak with someone because the icons provide intuitive alternative.
 

MrFriendly

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Oh, yes, I agree with the skip button. Chapter Two has it.

I just don't think it's necessary for the game to also tell you to go speak with someone because the icons provide intuitive alternative.
Ah, yeah. No that's fine. I was thinking if the skip button couldn't be added then at least a line of narration could prompt anyone who wasn't aware of what to do.
 
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NeimadFR

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Oh, yes, I agree with the skip button. Chapter Two has it.

I just don't think it's necessary for the game to also tell you to go speak with someone because the icons provide intuitive alternative.
It seems to me that you two are actually talking about different skip buttons though, the one in Ch.2 is to skip exploration and the one MrFriendly is talking about would be to skip scenes. I haven't tried using the skip button at night in Ch.2 so I don't know if you can skip Annie/Sarah with it but I'm not sure it would be a good idea, Becca warn us to pay attention and if we willingly skip conversations we would be the only one to blame for missing potential important information.
 
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