Thank you, as I said I don't normally ask. And I am fine with waiting. Quality is worth the wait.Well, Two only came out a couple of weeks ago, so not imminently I'm afraid. As you'll appreciate H5 is a big game (even Two had ten significant endings and forty paths) so the workload is fairly heavy.
Not so much the writing. That I find easy, even if the word count is equivalent to novel (it is too *checked*) and the quality is rather high, and ofc it helps that the whole thing is plotted and I'm not making it up as I go along.
The big restriction is the speed of image production. A single card (although a good one), coupled with the number of images I need is the blocker. Chapter Two needed some 1,400 renders for stills and around 4,000 for the animations. Even limiting myself to a maximum render time of 20 mins per render, by compromising on the render quality, there is only so much I can do in respect of speed of production I'm afraid. I know I could cut down the number of renders needed by either changing my style or looping the animations but...it wouldn't be the same game if I did.
I'll have a better idea tho once I've got theYou must be registered to see the linkssections done.
We'll have to wait and see...![]()
As I don't know anything about rendering I was wondering if it would be possible to use a shared network of PCs to render? I was thinking about how SETI would process a bunch of information with voluntary PCs, could someone in theory do the same thing with rendering graphics?
As I said I don't know anything about the process but I was curious if a distributed workload was possible.