Nottravis

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Can't wait to try it out, definitely need to sign up to your patreon next month.
I won't hold you to it (hell, how can I?! :) ) but it'd be lovely if you did.

I've found doing Three that just having the one machine is holding me back a bit and really I need two at least. I was discussing the animation needs for Chapter Four with the testers and my initial render frame count for the animations I want to do came to 10,000...*eeks*

So Four, if I made it as I want to, would be around 12,000 renders which....yeah. *will have to cut some animations*
 

KaelaTolvaris

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I won't hold you to it (hell, how can I?! :) ) but it'd be lovely if you did.

I've found doing Three that just having the one machine is holding me back a bit and really I need two at least. I was discussing the animation needs for Chapter Four with the testers and my initial render frame count for the animations I want to do came to 10,000...*eeks*

So Four, if I made it as I want to, would be around 12,000 renders which....yeah. *will have to cut some animations*
I'll probably be able to up my pledge by a tier or so soon, I've dropped a couple creators I wasn't really happy with and my financial situation has changed a bit, so yeah, that should be good. You deserve the support
 

DA22

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I won't hold you to it (hell, how can I?! :) ) but it'd be lovely if you did.

I've found doing Three that just having the one machine is holding me back a bit and really I need two at least. I was discussing the animation needs for Chapter Four with the testers and my initial render frame count for the animations I want to do came to 10,000...*eeks*

So Four, if I made it as I want to, would be around 12,000 renders which....yeah. *will have to cut some animations*
Or be open and frank about it and take a bit more time for chapter 4. None of us will want you to remake 4 either after done with it and we know the way you want to tell the story in full chapters for updates does not lend itself well to partial updates, due to complexity and coherence of the content, nor to have later DLC added to a chapter. :)

Still if you want to cut down on content, make sure it is the extra's and not storylines.
 

Nottravis

Sci-fi Smutress
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I'll probably be able to up my pledge by a tier or so soon, I've dropped a couple creators I wasn't really happy with and my financial situation has changed a bit, so yeah, that should be good. You deserve the support
Thank you, that really is most kind. Chapter Three is a good release to do it tbh. Two sets of Bored Pilot, plus the strip RPS give the higher tiers a bit more bang for the buck this time around I think.
 

Nottravis

Sci-fi Smutress
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Or be open and frank about it and take a bit more time for chapter 4. None of us will want you to remake 4 either after done with it and we know the way you want to tell the story in full chapters for updates does not lend itself well to partial updates, due to complexity and coherence of the content, nor to have later DLC added to a chapter. :)

Still if you want to cut down on content, make sure it is the extra's and not storylines.
I dunno. Three months is pushing it as it is tbh. I don't think I could go longer than that. I mean I don't want to drop any of the animations for sure, but 10,000 frames...it's verging on the silly a bit?
 
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DA22

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I dunno. Three months is pushing it as it is tbh. I don't think I could go longer than that. I mean I don't want to drop any of the animations for sure, but 10,000 frames...it's verging on the silly a bit?
Well you are ambitious after all :p, besides do not trouble yourself over the future too much though planning is wise, since sometimes solutions turn up or help like some of Anne's tips in coding that are not there at this moment. Just we both know as well that if you are not happy with the end result, that is as much a problem or more as taking more time for it.
 

DA22

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It's still a bit "crashy" at the mo. Unity is a bit tougher to get a grip on than renpy, plus graphically far more of a challenge. So....not something I'd like to share. Even in rough cut form.
Yeah and I understood it also needs way more work to create a good UI and some functions that are automatically inbuilt in Renpy, but if the complexity of the game goes beyond the more regular sandbox/VN and what you want to do in it deserves it, it is the right choice.
 

Nottravis

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Yeah and I understood it also needs way more work to create a good UI and some functions that are automatically inbuilt in Renpy, but if the complexity of the game goes beyond the more regular sandbox/VN and what you want to do in it deserves it, it is the right choice.
I'll see. At the mo I've been using it as a refresher in between render runs to keep me fresh. A day here, a day there. That sort of thing. But it might be a bit more to bite than I can chew y'know? Anyhoo, we'll see.
 

DA22

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I'll see. At the mo I've been using it as a refresher in between render runs to keep me fresh. A day here, a day there. That sort of thing. But it might be a bit more to bite than I can chew y'know? Anyhoo, we'll see.
True Unity is a lot bigger and wilder beast to tame as Renpy, but if you can do it there are loads of extra things you can do with it. If do not need those though, Renpy likely is the wiser choice and easier to support for people here.

Also what Krynh said, he is one of the more interesting newer devs on this site with an interesting game and great attitude.
 
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