Nottravis

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Game looks nice. Does Annie have a lot of content? I think thats her name, at least according to the image name in the previews. Do I have to play Chapter 1 since this Chapter 2 Remastered? I dont see a link.
Yep, Annie has a bag of content which also varies hugely depending on the MC's gender (some say you haven't lived until you've had the witches conversation with her as the fem MC...) and as one of the initial three characters continues to do so throughout the game.

Interesting point you've raised re the naming of the chapters tho. Chapter Two, as DA22 says, includes Chapter One. I might have to think about my naming conventions.
 

omni5

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Dec 1, 2018
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Just tried this game today. As a hentai gaming expert and connoisseur, may i say, fantastic game! Why are the good ones always so short?! aRG! Hopefully it wont be a year before new content for this one though.

Girls are gorgeous (well maybe not annie... and skip is more 50/50 hot, but the other ones are yowza!), femdom content is spot on and super hot- im tempted to play the non remastered version just to see what happens next!
One complaint is I generally like to get all the content of a game on my first playthrough to not waste time but that definitely seems to be impossible here. Even ignoring branching paths that can't happen at the same time, it's kind of seeming like I can't romance all the girls at once (especially because of a certain femdom element) which would be a real shame. Would hate to have to have 1 playthrough for femdom and 1 playthrough without any femdom...

idk maybe this is technically more of a review than a post?
Oh loved the 'tenant' joke too lol
it is interesting that the major decision in ch1 is taken as 'trusting' one person or another when I think self-sacrfice and risk management are both a huge factor there. One choice risked everyone and the other choice only risked one person. It just seemed weird to me that didn't even come up.
Oh yeah and my theory is like a virus in the atmosphere or something. 8)
Wish chapters were longer.
 

Nottravis

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Wish chapters were longer.
*does too!*

Although you'll be pleased to hear Three is pretty massive, 19,000 lines of code and script and, now, close to 10,000 renders if I include all the frames for the animations. It's pretty close to release too despite fates best attempts.

But thank you - I'm really pleased you enjoyed it. That, after all is what counts. That I entertained you.

Oh! Whatever you do, please don't play the old version. For one it looks awful; Two it will probs break your existing saves and, three the new version is a completely different game in many respects. Paths and content are massively changed with only the core story remaining consistent.

As to the femdom content, if you liked it so far you're going to love what's coming up next. Something totally different that, as far as I know, has never been done before as a game mechanic.
One complaint is I generally like to get all the content of a game on my first playthrough to not waste time but that definitely seems to be impossible here.
It's a fair point. Sadly it is impossible by design. Not only because some paths and content are restricted by gender or skin colour (yep it makes a huge difference at times) but I also wanted choices to actually count and matter. I was tired of games where my choices and paths always seemed to end up in the same ending but perhaps just wearing a different hat... However, the good news is this does start to change a bit as the game and story progresses. You're certainly not restricted to just trying with one girl as we go forward and how you spend your time is much, much more flexible (although what happens if characters find out...well, that's another story.)

Oh...and we have more Channel 7. A 100 render special outside broadcast :)
 
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Canto Forte

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Happy to hear the new up and cumming release of yer another tease fest in the prelude department ..
Paths and content are massively changed
Like, maybe, even the way ”Oh, shocks, Sherlock, what a massive conundrum you bespelled me with .. Ohhh”
babes look at MC and his failed attemts at romance?


never been done before as a game mechanic
Well .. life twists the strongest of hearts in the dark alleys of disbelief, anger, hopelessness and giving up...

choices to actually count and matter
Right ... just like hitting the pavement in the fall from having high hopes of mattering to somebody....

how you spend your time is much, much more flexible
Like, any hints on who of the babes is less likely to kick MC to the curve?
Where should MCs dreams aim when going through the girls interactions,
What is the decorum in this game setting, what mind scheme are we getting into?

Game oN!
 

het2000

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I don't want to crush your dreams, but in Heavy Five, using dev console will be the best way to completely break the game :/
I mean more around the lines of manually launching every label i want to see and switching the gender when necessary. I dont do anything crazy with the code :) Did the same with your game and it turned out just fine
 

DA22

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I mean more around the lines of manually launching every label i want to see and switching the gender when necessary. I dont do anything crazy with the code :) Did the same with your game and it turned out just fine
Just remember if you break anything, due to the high amount of different paths that especially later on may be dependent on various other flags, it is your fault and not Notty's. :p
 

Nottravis

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Yeah, it goes without saying
Protip on this one. The larger standalone modules, so things like the evening sections such as Sarah's VR or Chadders domme, module -seem- to be fairly stable using the dev console to just bounce in and out. But the main game and especially the freeroam section don't seem to like it at all. I think it's to do with the large number of switches (north of 1,500) that the game has to handle. Renpy just seems to say "Fuck this..." and goes off for a coffee and a Twix instead.
 

F1forhalp

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Protip on this one. The larger standalone modules, so things like the evening sections such as Sarah's VR or Chadders domme, module -seem- to be fairly stable using the dev console to just bounce in and out. But the main game and especially the freeroam section don't seem to like it at all. I think it's to do with the large number of switches (north of 1,500) that the game has to handle. Renpy just seems to say "Fuck this..." and goes off for a coffee and a Twix instead.
could be you're hitting Python limits there, with the sheer amount of references or jumps. sorry, not too keen on that part, it's just a hunch. then again, dev console isn't even designed to be used in a play-game scenario, it's a maintenance tool right?
 

Nottravis

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Is there a tentative ETA yet on when Ch 3 will be released?
It's for all intents and purposes finished. At this stage I'm going through it to ensure that it's consistent and balanced. By that I mean that none of the characters do anything weird or reference either something not known or don't reference something you'd expect them to do so. On the balance side, I'm looking to see that regardless of path the player is going down there is some content for them.

Now some paths this chapter will be, by their nature, bigger than others - but equally I don't want a player having a bit of a "damp squib" when they play.
 

Nottravis

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could be you're hitting Python limits there, with the sheer amount of references or jumps. sorry, not too keen on that part, it's just a hunch. then again, dev console isn't even designed to be used in a play-game scenario, it's a maintenance tool right?
Yep. It's what makes testing a bit tough though. You either think something works or find that you can't test a section in isolation because Renpy goes on a Twix break.
 
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