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One might even say she's the one with the most "content" so far (path depending)Chapter 1 is a part of the chapter 2 remastered. Yes Annie will have a lot of content. She is one of the main girls in game.
One might even say she's the one with the most "content" so far (path depending)Chapter 1 is a part of the chapter 2 remastered. Yes Annie will have a lot of content. She is one of the main girls in game.
Yep, Annie has a bag of content which also varies hugely depending on the MC's gender (some say you haven't lived until you've had the witches conversation with her as the fem MC...) and as one of the initial three characters continues to do so throughout the game.Game looks nice. Does Annie have a lot of content? I think thats her name, at least according to the image name in the previews. Do I have to play Chapter 1 since this Chapter 2 Remastered? I dont see a link.
Easy fix - CH1-2, soon to be CH1-3Interesting point you've raised re the naming of the chapters tho. Chapter Two, as DA22 says, includes Chapter One. I might have to think about my naming conventions.
*derps*Easy fix - CH1-2, soon to be CH1-3![]()
*does too!*Wish chapters were longer.
It's a fair point. Sadly it is impossible by design. Not only because some paths and content are restricted by gender or skin colour (yep it makes a huge difference at times) but I also wanted choices to actually count and matter. I was tired of games where my choices and paths always seemed to end up in the same ending but perhaps just wearing a different hat... However, the good news is this does start to change a bit as the game and story progresses. You're certainly not restricted to just trying with one girl as we go forward and how you spend your time is much, much more flexible (although what happens if characters find out...well, that's another story.)One complaint is I generally like to get all the content of a game on my first playthrough to not waste time but that definitely seems to be impossible here.
Like, maybe, even the way ”Oh, shocks, Sherlock, what a massive conundrum you bespelled me with .. Ohhh”Paths and content are massively changed
Well .. life twists the strongest of hearts in the dark alleys of disbelief, anger, hopelessness and giving up...never been done before as a game mechanic
Right ... just like hitting the pavement in the fall from having high hopes of mattering to somebody....choices to actually count and matter
Like, any hints on who of the babes is less likely to kick MC to the curve?how you spend your time is much, much more flexible
I like that aswell, this why i learned how to use dev consoleOne complaint is I generally like to get all the content of a game on my first playthrough
I don't want to crush your dreams, but in Heavy Five, using dev console will be the best way to completely break the game :/I like that aswell, this why i learned how to use dev consoleREALLY helps with that
I mean more around the lines of manually launching every label i want to see and switching the gender when necessary. I dont do anything crazy with the codeI don't want to crush your dreams, but in Heavy Five, using dev console will be the best way to completely break the game :/
Just remember if you break anything, due to the high amount of different paths that especially later on may be dependent on various other flags, it is your fault and not Notty's.I mean more around the lines of manually launching every label i want to see and switching the gender when necessary. I dont do anything crazy with the codeDid the same with your game and it turned out just fine
Yeah, it goes without sayingJust remember if you break anything, due to the high amount of different paths that especially later on may be dependent on various other flags, it is your fault and not Notty's.![]()
If you break it, you bought it, wait, what?Just remember if you break anything, due to the high amount of different paths that especially later on may be dependent on various other flags, it is your fault and not Notty's.![]()
Protip on this one. The larger standalone modules, so things like the evening sections such as Sarah's VR or Chadders domme, module -seem- to be fairly stable using the dev console to just bounce in and out. But the main game and especially the freeroam section don't seem to like it at all. I think it's to do with the large number of switches (north of 1,500) that the game has to handle. Renpy just seems to say "Fuck this..." and goes off for a coffee and a Twix instead.Yeah, it goes without saying
Likely as soon as Notty is out of her perfectionism loop and happy enough with her additions and all stays bug free. Sounds on her forum she is aware she is in one, so likely soonish.Is there a tentative ETA yet on when Ch 3 will be released?
could be you're hitting Python limits there, with the sheer amount of references or jumps. sorry, not too keen on that part, it's just a hunch. then again, dev console isn't even designed to be used in a play-game scenario, it's a maintenance tool right?Protip on this one. The larger standalone modules, so things like the evening sections such as Sarah's VR or Chadders domme, module -seem- to be fairly stable using the dev console to just bounce in and out. But the main game and especially the freeroam section don't seem to like it at all. I think it's to do with the large number of switches (north of 1,500) that the game has to handle. Renpy just seems to say "Fuck this..." and goes off for a coffee and a Twix instead.
It's for all intents and purposes finished. At this stage I'm going through it to ensure that it's consistent and balanced. By that I mean that none of the characters do anything weird or reference either something not known or don't reference something you'd expect them to do so. On the balance side, I'm looking to see that regardless of path the player is going down there is some content for them.Is there a tentative ETA yet on when Ch 3 will be released?
Yep. It's what makes testing a bit tough though. You either think something works or find that you can't test a section in isolation because Renpy goes on a Twix break.could be you're hitting Python limits there, with the sheer amount of references or jumps. sorry, not too keen on that part, it's just a hunch. then again, dev console isn't even designed to be used in a play-game scenario, it's a maintenance tool right?