Arigon
Engaged Member
- Aug 27, 2020
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you can whomp me up anytime Notty! ANY TIME........![]()
Just use your British voice and maybe Becca and Vampy tag team though... Need that in a big way!
you can whomp me up anytime Notty! ANY TIME........![]()
Even if by some miracle the voice actress that does the role isn't terrible, I still can't envision an outcome I would be happy with. Because, if it's good, then...I also usually turn off voices in games (on the rare occasion that there are any), but this time I'm genuinely interested to see what Notty would come up with; just look at the other things Notty's introduced that you don't see in most other games; where else can you get fully fleshed out mini-games that could effectively be games in their own right? Plus, you know the writing would be spot on!![]()
I'm not doubting Notty's ability.I also usually turn off voices in games (on the rare occasion that there are any), but this time I'm genuinely interested to see what Notty would come up with; just look at the other things Notty's introduced that you don't see in most other games; where else can you get fully fleshed out mini-games that could effectively be games in their own right? Plus, you know the writing would be spot on!![]()
I don't know. I say if you want to try something, go for it, especially since when you have an idea, it usually turns out to be a bloody good one. As long as it doesn't become too much in terms of finance, effort or time.I totally get where you guys are coming from. Really. I think part of the problem is I'm being so bloody opaque about what it is it'll entail as I don't want to spoil it. But that of course means you don't have enough information to make a judgement.
Maybe if I do a version for the testers voiced by me? Then they'd have a better idea of the concept? I dunno. It does seem as it's not something anyone is really keen on.
Thanks for the replies, guys.
Notty,I totally get where you guys are coming from. Really. I think part of the problem is I'm being so bloody opaque about what it is it'll entail as I don't want to spoil it. But that of course means you don't have enough information to make a judgement.
Maybe if I do a version for the testers voiced by me? Then they'd have a better idea of the concept? I dunno. It does seem as it's not something anyone is really keen on.
Thanks for the replies, guys.
I agree with the others, don't think I would prefer any voice acting. Much more interested in getting some actual hands on content. Loved the idea of losing bets and having a forfeit to pay. Just waiting for some spanking/bondage/anal to show up in that storyline.I totally get where you guys are coming from. Really. I think part of the problem is I'm being so bloody opaque about what it is it'll entail as I don't want to spoil it. But that of course means you don't have enough information to make a judgement.
Maybe if I do a version for the testers voiced by me? Then they'd have a better idea of the concept? I dunno. It does seem as it's not something anyone is really keen on.
Thanks for the replies, guys.
I might be the only one doing this but the first thing I do whenever I try a new game is change auto-forward time to max. So the Chris-Domme path wasn't working well at all for me until I realized why. In some cases (I think it was when "Chris said let's look at some pictures") it took literally minutes before it'd auto-advance.Good point.
I can set the image to last on screen as long as I want. By breaking down the voice script into timed segments I can link the audio and the images presented in sync. Since the domme module is a hands-off affair (well hands off the keyboard/mouse at any rate...), this shouldn't be a prob - and I can whomp up a test before I hired anyone to check it out.
*put a warning screen up and everything!*I might be the only one doing this but the first thing I do whenever I try a new game is change auto-forward time to max. So the Chris-Domme path wasn't working well at all for me until I realized why. In some cases (I think it was when "Chris said let's look at some pictures") it took literally minutes before it'd auto-advance.
*put a warning screen up and everything!*![]()
Didn't expect settings to be tweaked for that. But fair point. I'll tweak it.You don't have permission to view the spoiler content. Log in or register now.
There's probably a way to force a speed otherwise and have it go back to the previous settings afterward.Didn't expect settings to be tweaked for that. But fair point. I'll tweak it.
Or better yet, is there a way to ignore the auto-forward setting and advance at a pace pre-determined by you? That'd also help with any audio sync issues if you do go that route.Didn't expect settings to be tweaked for that. But fair point. I'll tweak it.
By the way, I've never really got what this auto-forward thing was for. Why are you setting it to max when you start a game? Is it like the "text speed" dial where it simply is awful when it's not all the way to the max?Or better yet, is there a way to ignore the auto-forward setting and advance at a pace pre-determined by you? That'd also help with any audio sync issues if you do go that route.
Essentially that's how it works. Can't remember which game it was, but there was one in which there was a lot of text and occasionally it would move on before I finish reading.By the way, I've never really got what this auto-forward thing was for. Why are you setting it to max when you start a game? Is it like the "text speed" dial where it simply is awful when it's not all the way to the max?![]()