i want exp what to write in concole
to give me mucnh exp
Open the console then type "enable cheats" without double quotes then type:give_exp 99999999999999999999999999999999999999999 then click enter.After that just go to your status profile and add lots of stats to your character. With this you would be unstoppable. Or just type iron_maiden(of course after you enable cheats first) which is god mode Or just follow this tutorial for the all cheats:
Press ESC, in options, click the check box for enabling console.
Then press the key to the left of the 1 key, which is the tilde (~) key.
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Maps:
Type:
m_light_color r g b // changes the light color, can be > 1
m_spawn_npc "unitID" amt // spawns invulnerable NPCs at cursor location
m_region X - command to change current affected region
m_region_list - command to list all used regions
m_create # # - to load a new map, with the two numbers being size. Eg, (m_create 25 25)
m_load - opens a prompt to load a map from a folder.
m_save - opens a prompt to save a map in a folder.
For the latest mapping tools, you need to download the map attached to this post.
And open it while in game, and take the items in the chest.
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Type:
enable_cheats
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iron_maiden - God mode
ko_queen - Self explanatory
move_unseen - AI will not target the player
deep_pockets - Unlimited ammo
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kill - kills all hostile NPCs
refresh - heals the player
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give_exp #
Can also be used on companions, just hover the crosshair over them, in "dialogue range".
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To spawn items, or NPCs, you need to know their ID.
Type:
list_item_ids
list_unit_ids
You will need to close the console, and open a new window to scroll the menu.
You only need to type the ID that you see listed. They are case sensitive.
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To spawn items in your inventory:
give_item “item_id” #
You must place the ID in quotations.
SPOILER: Some Item IDs
Ex.
give_item "platearmor_chest" 1
give_item "lewds" 999999999
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To spawn NPCs, (at crosshair).
spawn_enemy "ID" #
spawn_friendly "ID" #
spawn_wild "ID" #
Enemy = hostile to player, and allies
Friendly = ally to player
Wild = hostile to all (not sure if hostile to each-other)
SPOILER: Some NPC IDs
Ex.
spawn_friendly "BUNNY_GIRL" 6
spawn_enemy "WOODS_SLAVER_GUARD" 3
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To change the body type of the player or an NPC:
Type:
init_player "ID"
or
init_target "ID"
Player is self-targeted, the ID can be anything(?) from list_unit_ids.
Target is determined by the crosshair, you need to be in "dialogue range."
Ex.
init_player "BEE_GIRL"
init_target "UNITDATA_AMBER"