- Sep 4, 2017
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I think the greatest thing a Visual Novel can offer is to offer meaningfull choices and a unique adventure to each player.Well, this is interactive fiction with a fairly linear story and some options about how to walk through it.
The debate on whether or not Visual Novels qualify as games is old and we wouldn't solve it even if we spent a week sitting at a table discussing while sharing beer and pretzels.
I don't think "The Maiden Hunter" will ever have a gameplay. Nor do many of the most classic Visual Novels, especially lewd ones, so while your point is perfectly true, personally I don't see it as a problem, as long as fun sexual adventures of Luna and friends keep flowing.
It's still the very beginning of Amborella's game, but one thing that could greatly improve the game would be to add consequences to each choices.
Currently there's no reason to give a "negative answer" to each existing choice unless you just want to avoid watching a scene.
At the same time, going too deep could also lead the game to being a maze of choices and the story (and Amborella's mind probably) would quickly collapse as it would become nightmarish to make the stroy progress.
It's not easy to find the right balance.