This is my last dev update before the release.
I finished all art, including all postwork. Rerendered two animations coz it had a horrible mistake with the camera and I didn't notice it on time. I also posed and rendered several new ones. I almost finished coding the final scripts as well. And my translator working on the last scene. So all the translations will be finished soon. I reworked a bit the first cinematic and completed the second yesterday. I also did many backend things, which is hard to report. In short, it was a productive week.
I just woke up, did my workout, took a shower, and I'm full of energy and ready to do the final touches to the code. Then I'll add music(I've picked a few tracks, but still need to do some searches), do several playthroughs, polish things, fix bugs if there are any, and we will start beta-test and proofreading. I hope it won't take long and there won't be any problems.
Current total numbers: 886 renders and 33 animations.
Some of the renders and animations are included in cinematics, so the numbers in the release changelog will be lower.
Poll news
The results of the in-game special renders poll:
Daisy and Cathy will get their in-game special render this release. I don't have any ideas for them yet, but I'll come up with something later. If you have any, feel free to submit your ideas in the comments. I won't mind
P.S. 1 vote for Riley... *Sobbing*
Patreon changes
I'll make some changes to the tiers on the release day. The most significant change is that starting from chapter 2,
there will be no more public releases.
I understand that some people will be disappointed because of that, but it's something I've been thinking about for a while. And after weighing all the pros and cons, I decided it's for the best. It's best for me and best for the game and its future. It may reduce the number of players, but it'll increase my income. That means better hardware more quickly and some sort of financial stability for me. I don't have many patrons, so every extra $ is important. This update is pretty expensive already. I even bought a few very expensive music tracks this time. And I really hope that after the release, I'll be able to afford a new GPU. I'm not gonna lie, I'm really annoyed by the VRAM limit that I hit in almost every scene I work on. And it has to change.
However, after some time, when chapter 3 will be ready, chapter 2 will be added to the demo version (which now includes the first chapter). Therefore, I don't completely cut the opportunity to play new versions for free, It's just that from now on, it may take a while to become available. Not after every release, but after every chapter. I think it's the best compromise and that it's fair.
I'll add this paragraph to the public post on a release day later.
So the changes to the tires:
- Level 1 Agent($2) removed "Access to new updates 3 days before public release (the date is determined later. ≈ 1 month after release).
Now, the new updates will be available starting from $5.
- Level 2 Agent($5) added "0.5 vote in community polls".
Now, the $5 patrons will be able to vote in the community polls. Though, the voting power will be very weak. Only half of a vote. But it still may influence the results.
- Level 5 Agent($30) added "Access to previews of the upcoming animations".
Just thought this tier needed something extra and considering that I'll increase the number of animations it may be interesting for some.
Final words
These are the last days when you still can add your name to the credits of the game. So do that if you want before I made a final build of this update. You can add your name
You must be registered to see the links
.
I won't give you any release dates. I'll release it as soon as it's ready. And most likely next week. So stay tuned.
Have a nice weekend and stay safe!
mr.moonmi