A nice breakdown of the mechanics would be fine. Like, does inking squares your color make them more resistant to being recolored? Because it seemed like it to me, but never quite to a degree where I could tell for sure that it wasn't just RNGesus fucking with me.
Couldn't find any consistent rules on inking tiles, sometimes they won't turn with weird angles that feel like they needed an update before nintendo killed the game. Moving through your opponents ink costs you 5hp each time, shooting your opponent while they're moving feels like it does more damage but that could be the shoddy aiming.
The 6 squares on the left and right is each character's zone. Ink your opponents zone while they are dead and you win. If you die, you ink squares next to you in a +. Changing the color of squares on the map charges your super, using your super refills your ink.
After that, it's really annoying fiddly mechanics that feel like it's bugged. Like the commander, if your opponent is in front of you, you should shoot the tile behind them to do much more damage, the splatburst feeling like shit like on some diagonals you'll throw it at a square and it will ink a square next to it, and how callie and marie's super aims for tiles around your marked tile that aren't yours.