can i know is there any code that can make people ask for family recruit even more? like recruiting mother or daughters
Assuming you have console enabled, the following should work
crisis_list.__setitem__(crisis_list.index(next(x for x in crisis_list if x[0].name == "Daughter Work Crisis")),[next(x for x in crisis_list if x[0].name == "Daughter Work Crisis")[0],
200])
The highlighted yellow "200" represents a 100-fold increase in the weight of this crisis occurring (i.e the default weight of this crisis being selected is 2). The other crises' weights range from 1 to 20, but not all are active on any given turn, so the exact proportion varies from turn to turn and throughout the game as crisis are unlocked or locked. Tinker with the weight and see what happens as I haven't tested this change.
Also bear in mind that this does not change the 10% chance of a crisis occurring at all. To do that, you'd need to edit the line of script.rpy that reads:
if renpy.random.randint(0,100) <
10: #ie. run a crisis 10% of the time.
Increasing the "10" will increase the likelihood of any crisis occurring.