Create your AI Cum Slut -70% for Mother's Day
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Fuzzcat

Active Member
Oct 27, 2017
624
664
Code:
WHO: Actor = getCompanion(); If !Actor.isRelative() && Random(70, 200) < Actor:perversion && Random(-90, -50) > Actor:masochist && !Actor.isDating() && !Actor.isSameGender(Player)
OTHER: isModEnabled(vin_NonConsensual) && pornfame == 0 && Player.isInterestedIn(Actor) && karma < 50
Look like a companion is the one who triggers it.


I decided to make some edits and create a new scene for you.
Code:
WHAT: all, -go_to_the_bathroom
WHERE: bar, nightclub
WHEN: 21 - 4
WHO: Actor = generatePersonTemporary(); if Player.isInterestedIn(Actor) && Random(70, 100) < Actor:perversion && Random(-90, -50) > Actor:masochist && !Actor.isSameGender(Player)
OTHER: isModEnabled(vin_NonConsensual) && pornfame == 0 && !isWithCompanion() && Random(40, 80) < attractiveness && Random(2, 50) > karma
Place inside " LifePlay\Content\Modules\vin_Base\Scenes\sexwork "

Been looking for something like this, but didn't know how...

How does your mod differs from the base scene?
(I'm curious because I'd like to start doing scenes, I'm not a coder but I can modify existant scenes to use as template, but I need to understand what does what with who, but sometimes I can't spot the difference)
 

Grim

Active Member
Aug 17, 2016
913
623
Has anyone figured out how to prevent temporary NPCs from spawning in a building or how to clear them from the room until you move to another building? I'm trying to add a new room to a building, but I don't want a bunch of random people jammed into it since it doesn't make any sense.
I can now partially answer myself. It's possible to clear NPCs from a room by looping 100 times like so:
Code:
count = 0
While count < 100
    count += 1
Endwhile
This is easily tested by tossing that code into a scene file, and then creating an action that calls the scene. I have no idea why this works.

My initial idea was to do something like this:
Code:
Actor = getPersonHere()
While Actor.isValid()
    Actor.delete()
    Actor = getPersonHere()
Endwhile
But getPersonHere() doesn't seem to work as intended. It ends up returning an invalid actor and breaking out of the loop while there's still some NPCs in the room.

While there is a way to clear NPCs from the room, I still haven't figured out how to make use of this in an automated way. I wanted it so that I could clear them when I moved to another room, but switching backgrounds with setBackground3D() seems to cause new NPCs to spawn once the scene ends, so putting that loop in the same scene is ultimately ineffective.

I've attached a mod which will add a "Clear NPCs" action to the PC menu demonstrating this.
 

kuro95zone

Newbie
Jul 8, 2021
78
54
Hi

I have just a few questions so here goes

- Is there mods that add more playable races?
- Is there mods that add more creature?
- Can dogs and horses be made playable?
- Is there a fantasy map?

- Is there a relation ship function where you can dictate the number of female and male members with an optional famili leader eg faithfull multi wife/husbands or haram type thing?
- Is there a relation structer ingame you can use to setup a tribe/clan with leader, offices, soldiers, workers, slaves and so on?

(i only been able to find the normal relation and open relation, which is just a 1to1 relation with out the affair part)

edit
- Is there any bad side effect to end sex scenes right away?
- Is there any bad side effect in turning the random encounter setting to max so there are less of them?
 
Last edited:

GrabberWalkie

Active Member
Jul 9, 2020
837
806
View attachment 1287775

Windows (64-bit):
MEGA - - -
Windows (32-bit):
MEGA - - -
Linux:
MEGA - - -

Update Only: (requires v4.0 Stable or later)
Windows (64-bit):
MEGA - - -
Windows (32-bit):
MEGA - - -
Linux:
MEGA - - -

Change Log:
- 14 new hairstyles for female characters
So, this version just has new hairstyles? Did anything else change?
 
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Grim

Active Member
Aug 17, 2016
913
623
Re-Dress mod

Update 07/10/21:
The floating names above other known NPCs in the room will no longer disappear when using the interaction.
Updated this to work around a game issue that causes NPC names to disappear when a scene ends
 

GrabberWalkie

Active Member
Jul 9, 2020
837
806
By the way, can anyone make a mod that npcs so that you encounter during random events (i.e. if you work at a bar and have to make a delivery, the random npc at the location offers sex) suggest to exchange numbers for future meetings? I've met some really hot npcs like that, but never saw them again. :cry:
 

Grim

Active Member
Aug 17, 2016
913
623
By the way, can anyone make a mod that npcs so that you encounter during random events (i.e. if you work at a bar and have to make a delivery, the random npc at the location offers sex) suggest to exchange numbers for future meetings? I've met some really hot npcs like that, but never saw them again. :cry:
Each scene/event that you want this to happen in would have to be modified to include makePermanent() and exchangeContact() calls. Might want to just start reading the modding docs and looking at the lpscene files that come with the game to get an idea on how to modify the scenes yourself.
 

Ravenger6660

Active Member
Sep 14, 2017
867
1,015
How does your mod differs from the base scene?
Well for one thing with most vin_NonConsensual scene use " Random(70, 400) < Actor: perversion " while this makes the scene very rare to trigger, I use " karma < 50 " which is a stat not used as much as it should and has a certain level of player control.
(AKA if your character is a bad person they deserve to get raped or have bad things happen to them.)

karma < 50
is the same as
player:karma < 50
 

GrabberWalkie

Active Member
Jul 9, 2020
837
806
Came across a weird issue after installing some mods. At game start, I can't equip any of the clothes from the menu (unless it's glasses, armband. or necklace), and I don't have either a phone or computer. I can, however, wear the clothes that I buy.
Does load order make any difference in LP?

Oh, wait, never mind. There's a button that fixes this.
 
Last edited:

Fuzzcat

Active Member
Oct 27, 2017
624
664
Well for one thing with most vin_NonConsensual scene use " Random(70, 400) < Actor: perversion " while this makes the scene very rare to trigger, I use " karma < 50 " which is a stat not used as much as it should and has a certain level of player control.
(AKA if your character is a bad person they deserve to get raped or have bad things happen to them.)

karma < 50
is the same as
player:karma < 50
Got it.
I took a look at it, and you also added a revenge option?

Unfortunately, karma is always very high for me, and "bad" options to lower it are scarce, and don't lower as much as "good" options raise it.

In any case your explanation helps a lot, thanks!
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
Well for one thing with most vin_NonConsensual scene use " Random(70, 400) < Actor: perversion " while this makes the scene very rare to trigger, I use " karma < 50 " which is a stat not used as much as it should and has a certain level of player control.
(AKA if your character is a bad person they deserve to get raped or have bad things happen to them.)

karma < 50
is the same as
player:karma < 50
Got it.
I took a look at it, and you also added a revenge option?

Unfortunately, karma is always very high for me, and "bad" options to lower it are scarce, and don't lower as much as "good" options raise it.

In any case your explanation helps a lot, thanks!
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
View attachment 1277296

Overview:
My collection of custom character presets for LifePlay, focused most on fantasy themes.

How To Install:
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Change-Log:
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Download:

Lillith, The Lustful Succubus

Pixiie, The Sex Android

Tara, The Elf Warrior


Trinity, The THICC Vampire


All In One Pack (Optional):
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View attachment 1277309 View attachment 1277310 View attachment 1277319 View attachment 1277320
Love them, but there are two problems:

-Pixiie work perfectly.
But the others don't, you didn't entered the correct path in their presets files for their skins/overlays.
i.e. (generic, the path is not exact, just for example purpose):
Pixie reads
skin face: lifeplay/content/modules/medievalover/pixiie/skin_face
while the others read
skin face: lifeplay/content/modules/skin_face
Evidently you had everything on your modules folder, and move them to your own ML_Medievalover folder, but forgot to change the path on the preset files.

-They don't work as futas (Pixiie and Lilith specifically), since the penises draw their texture who knows from what*, and it's always human.
The only solution I've found is to dabble with the RGBA options to adjust the color, but is still kinda off (the RGBA colors are a sort of overlay of the base color, so there's no white. In the case of Pixiie you can get close to the Cyan used on her lips)

*which drives me absolutely nuts, because it messes with a lot of possible options when trying skins.
Is there some image pool or the like, with all the skins there, or some explanations?
 
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Medievalover

Obsessed with thicc women!
Modder
Oct 18, 2020
474
7,575
Love them, but there are two problems:

-Pixiie work perfectly.
But the others don't, you didn't entered the correct path in their presets files for their skins/overlays.
i.e. (generic, the path is not exact, just for example purpose):
Pixie reads
skin face: lifeplay/content/modules/medievalover/pixiie/skin_face
while the others read
skin face: lifeplay/content/modules/skin_face
Evidently you had everything on your modules folder, and move them to your own ML_Medievalover folder, but forgot to change the path on the preset files.

-They don't work as futas (Pixiie and Lilith specifically), since the penises draw their texture who knows from what*, and it's always human.
The only solution I've found is to dabble with the RGBA options to adjust the color, but is still kinda off (the RGBA colors are a sort of overlay of the base color, so there's no white. In the case of Pixiie you can get close to the Cyan used on her lips)

*which drives me absolutely nuts, because it messes with a lot of possible options when trying skins.
Is there some image pool or the like, with all the skins there, or some explanations?
Hey, thank you for pointing it out, Fuzzcat ! :)
It probably wasn't saved for the individual presets...
I've fixed them, can you test to see if it's working, please? About the penises, unfortunately, there's nothing I can't do... I would love to see futa characters work with my skins, but will only work if Vin brings genital textures in future updates so we can change it.
 
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Jan 7, 2018
142
70
To my surprise, the game kind of works with my new M1 iMac. With my old mac I always got a "fatal error" when I ran the exe with CrossOver. The not-so-minor problem is, the screen is black. The loading times are incredibly fast and every button seem to work, including the pop-up menus, but you can't see the map and the players.

iMac M1 2021
Big Sur 11.4
CrossOver 20.0.0.4
I created a 64bit bottle
Installed DXVK, DirectX for modern games, Visual C++ (actually, the latter two don't seem to make any difference)
I checked DXVK backend for D3D11 (this made the difference from "fatal error" to "game loads")
I messed around with other options but it only made things worse ("fatal error" again).
 

Grim

Active Member
Aug 17, 2016
913
623
I get the fatal error message intermittently even on Windows, so it's not necessarily related to your setup. When it happens I just start the game again. Sometimes I get it multiple times in a row before the game will load correctly. I don't know when exactly it started but I started getting the error after the big 4.0 updates
 
3.30 star(s) 117 Votes