Ah, that explains it. The way you described the problem initially, I thought you had already reached the next morning by the time you took that screenshot. In that case, what you're seeing is by design, though I realize I should probably redesign it slightly to avoid this kind of confusion. You would not have gone through any ability checks before that score updated. I set it up so that I don't force an update of the effective values until the current action is done since there is currently no situation in which you earn an ability score and is then immediately tested on it. I'll add a forced update to when you earn scores so that the new values are immediately reflected in the UI.
This was always an UI bug and would never have affected your progression in any way, but I will fix it. Still not hotfix-worthy.