I don't intend to change the game's design, but I'm not blind to some of the most common pitfalls. The biggest thing that I know needs tweaking is the Perversity ability. A lot of players struggle to figure out how to even begin raising that ability, so that's a clear sign that the game doesn't guide the player properly in that area. I haven't figured out how to solve that problem, but I'll get around to it.
Other things, like the clues provided by the gallery in the latest version, are also added as a result of seeing what players struggle with.
I don't intend to dumb down anything, but the game should flow properly and provide everything the player needs to decide where to focus their attention next. There is room for improvement here, but apart from Perversity, it's nothing major.