- Jul 17, 2021
- 695
- 1,119
any chance to keep the younger characters the same height and youngish look? I'm asking for a friend, not because I used to choose ages like 11 and 12 :/
All characters are the same height. Skye is around 4'11", Charlotte 5'2" and Betsy 4'9". I did my best to make them resemble their Koi looks as much as I could without making them look too odd. I'm already pushing it with bigger eyes.
my friend does that too
Hopefully the new changes would not effect his gameplay too
Some people are just hell-bent on making religion look stupid.religious exemption from being vaccinated or tested
It seems like the powers that be are intent on phasing out religion along with the currency that declares "In God We Trust".Some people are just hell-bent on making religion look stupid.
Reflecting back on this post of mine... Changing the game engine mid-story is a really strange move. The characters look unfamiliar and creepy. The uncanny valley has been achieved. It makes me sad that you decided to go this route, as I was looking forward to the continuation of the game.The coming home scene! Our jokes *did* have an effect! (On Katyrina, that is, unless you had it planned like that already, in which case don't tell me, I want to live in my fantasy)
That green/blue choice reminded me of "The Egg" by Andy Weir, is that a coincidence?
The winds in front of school seem to be blowing at just the right angle and speed as well...
All in all this update turned out to be everything I was hoping for, and more! Excellent job!
On another note that I thought of, since you mentioned trying to do something in Daz3D after this is wrapped up, I just hope you find a style in that environment that works for you, as I fear this style (that I absolutely adore) you use in this game just won't work in the more realistic scenes that can be made with that engine. Nothing compares to the cock-blocker that is the uncanny valley, after all.
That's all! Again, awesome update!
Thanks for your feedback. I knew this wasn't going to be a popular move, but I have changed as a person and thus as an artist since the VN was started 18 months ago. From my perspective the entire world we seem to live in has become strange and uncanny valley, so my art is now going to reflect that perception. Certainly the characters' superficial appearance has changed, but you will find that they are the same ones at their core as they react to this new and wholly sinister timeline. The new theme of this VN, which will be shown on every banner from now on, will be "The VN that cluelessly wanders where angels fear to tread."Reflecting back on this post of mine... Changing the game engine mid-story is a really strange move. The characters look unfamiliar and creepy. The uncanny valley has been achieved. It makes me sad that you decided to go this route, as I was looking forward to the continuation of the game.
They seem to be delaying the implementation of the testing requirement to enter the building. The official story is that they didn't get their supply of home testing kits to give us in time. So basically things are in limbo for now.Any word back about your work yet?
They seem to be delaying the implementation of the testing requirement to enter the building. The official story is that they didn't get their supply of home testing kits to give us in time. So basically things are in limbo for now.
I'm not taking that bet, but thanks for the laugh. I needed that.5 bucks that layla did suck her doggy
No Tawny Fairquim Frolics is changing the art style and I believe things in his life are taking priority over working on the game.is this abaondoned
Yes to both. I have an 11:00 AM meeting with HR tomorrow where I will get my corporation's decision on my religious exemption...or so I think.No Tawny Fairquim Frolics is changing the art style and I believe things in his life are taking priority over working on the game.