- Jul 4, 2021
- 344
- 1,175
Thanks for review mateGlad this thread and game are getting a bit more attention, finally. This last update was spectacular! The render quality has noticeably improved, and the dialogue too. Loving the different path options you've laid out and look forward to trying all of them, including the Sick Sick Puppy route
I still think you should post in other Daz 3d threads and create signatures so others who like your game can help advertise for you. For God's sake, at least request mods to give you a Game Developer tag, and add your game/Patreon links in your own signature line. You're developing a high quality game here, got to get the word out!
Btw I told you I would write a review after the next update if I liked it, and I'll keep my word. This game is underrated, and the low rating isn't helping
She looks pretty as ever. I have to say though that the pictures look a bit dull. They don't look like dimly lit rooms if that is what you were going for, they just look underexposed.View attachment 1571521
Hello Dad
renders are getting better! Don’t worry about mistakes, everyone has to start somewhere!View attachment 1571647
This one was absolute nightmare to render on current gpu.
It shouldn't be a problem to do with hardware, increasing the light level doesn't make renders more expensive. I boosted the exposure and threw a colour grading over the top:Master of Puppets
It's a nightmare with gtx 960 2gb. Before I worked with gtx 970 and that was challenge, but this is another level of difficulty.
I have to find balance in quality while being able to produce a large update like before.
The big challenge is memory management, scenes with low amount of light and interior scenes. Exterior scenes and scenes with a good amount of light should not be a big problem I hope. All in all I would wish to have a current generation card like 3060ti or something similar but who knows when that is going to happen in the current market.
Yes, big jump in quality. I especially like the lighting and shadow visual here.View attachment 1571782
A bit better I hope.
But it is not night, it's sunrise. With story on the roof we looked at sunrise, it would be strange to get back in time. Even so your post processing looks better. Did you color corrected it in photoshop, add more blue and brightness ?It shouldn't be a problem to do with hardware, increasing the light level doesn't make renders more expensive. I boosted the exposure and threw a colour grading over the top:
IMO they look more like night despite being brighter.You don't have permission to view the spoiler content. Log in or register now.
Yes, though I used GIMP. There are lots of ways to alter the colours in an image, I used a LUT because it's very fast, though it gives less control than doing the colour grading manually does.But it is not night, it's sunrise. With story on the roof we looked at sunrise, it would be strange to get back in time. Even so your post processing looks better. Did you color corrected it in photoshop, add more blue and brightness ?
Yes, very much better. Looking at it next to the old one is night and day, if you'll excuse the pun.View attachment 1573148
Maybe something like this ?
Im guessing you never noticed the abnormality with her neck in this pic? It's quite long here lolView attachment 1571518
Bed time visit.