Didn't think the video was worth posting here too?? I'm really proud of that thing...
You must be registered to see the links
You addressed a lot of what could be criticized after the ending and I'm not sure what I should add.
TBH, I was really disappointed, but didn't feel like adding even more fuel to the fire, when there was already a firestorm racing over you.
Okay, here are some thoughts. I think the main problem wasn't even the non-existing Nikki ending, even though it always seemed as if you pushed them closer and closer together. It also wasn't the Molly ending, Molly is fucking cute and sweet, I would have wanted an ending with her. It's also in my book not the non-existence of ANY specific ending.
The problem is, you set out to do a visual novel and in the end we came quite close to a kinetic novel. All the choices seemed to be pretty meaningless and we got a sorta one good ending and apart from that only bad.
So, not a specific route missing was the problem, that you left NO route at all but Molly's was the problem.
It was also something I couldn't believe. I think I asked you every time after the last few updates, when you were going to fix the Cory relationship (suffice to say I don't think our MC bends himself any more to fit her personality than he does with any other, I mean he can talk a lot of bullshit with Molly, without meaning any of it. If he had the same sort of decision to make between having a serious relationship with Cory or continue lying, he could change), because I couldn't fathom that you were really going to axe all but the Molly route.
People want their choices to mean something. Even if you only have two girls to pursue and nothing else, it's better than being led to believe you can choose and then see you can't.
Don't get me wrong, Sumodeine. I like your game a lot and your writing and your humour and storytelling, but in a way that is of course also a part of why the ending was a disappointment.
I applaud your decision to work on the game again and perhaps offer a few more real options, it's something I would like to see from bigger devs as well. Not like Bioware which not only fucked up Mass Effect Andromeda, but even axxed the already planned story DLC.
It's interesting that we kind of see a similar thing going on with the VN "The Way" here on the board. Like yours, the game started out with several branching options and the dev really kept up with three completely different routes, but he brought two of them to a much too abrupt and unsatisfying ending and reactions from players led him to go back to it and to continue expanding those endings.
I don't think it's anything like winning or losing if you do something like this. Yes, a creator should create his own thing, but in the end I think most of you guys do it to see other people enjoy it, so there's nothing negative about being big enough to say I might not have done the best the story deserved, I will get back to working on it.