I don't know how I'd live, knowing that my livelihood, and that of my whole family's, all rides upon the unspeakable suffering, horror, torture, mutilation, and death of a poor girl who's done nothing wrong and only wants to help people. A girl who I breathed life into, and created for the very purpose of going through all that suffering, with no reward for her at the end of it.
It would be so so so hard. But I do feel happy thoughts, about one day when everything is ok and made right, where Aradia gets to meet all her brothers and sisters around the world, and she no longer has to fight or sacrifice just to survive
Hello, I have this bug where I get stuck and when I touch a white sparkle with the writing 'Examine'. I tried to set Aradia's hp to 0 and it worked once but I forgot how the keys to that command. Anyone know how to fix this problem?
Hello, I have this bug where I get stuck and when I touch a white sparkle with the writing 'Examine'. I tried to set Aradia's hp to 0 and it worked once but I forgot how the keys to that command. Anyone know how to fix this problem?
Apologies for taking so long but I have finally completed the map. It took me longer than expected because a. I've never made a map before, and b. this game is also quite large; I have to say I have a newfound appreciation of what D-Lis has managed to create here.
I have scaled up the level names and doubled the scale of the image so that compression/image zoom filtering doesn't make the smaller text unreadable when zooming in, hopefully that eases readability but if it doesn't I may try a better version at a later date, though I think this should suffice for now. The map contains:
Accurate (mostly) placements of solid and pass-through platforms
Locations of any placed items on the map
Locations of special mobs that drop unique items & Boss Locations
Locations of and structure of all mechanisms, keys, breakables, structural hazards (spikes) and falling platforms
Locations of all Diaries
Locations of various background erotic scenes
Locations of all events and interactable characters, as well as rescues
Karma allocation for rescues and Karma requirements for barriers/a certain dialogue choice
Information on triggering events/locations/diary spawns
The map DOES NOT contain:
Standard enemy locations
Erotic trap locations
Non-structural or non-colliding hazards (i.e. arrows, pressure plates, wrecking balls/logs that don't break anything, or tripwires)
Please give feedback and also anything I may have missed/gotten wrong. Hopefully I didn't miss anything but you never know.
EDIT: ALSO I am dumb and forgot about the weapons and ring sold at Illusive's shop, but it should be fine since they're all concentrated in that spot so I don't think there's any point cluttering the map with them.
EDIT2: Adjusted information on Captain Sierra's quest, you have to talk to her once to spawn the diary of the other captain, and then after collecting that diary, Sierra's entry in the ranch diary will unlock. Added info that points out Illusive's shop stock. Corrected some visual errors and platform placements.
Dear god, the forum search function is a thing, and will let you find answers in a thread BEFORE posting the same questions over and over (not you specifically, but many different people asking the same questions).
and replace it in the new OP version in the same location and finally start a new game and it kindna fix the bug in the Bandit boss diary
if you have a save with the boss already defeated the event after the diary that is next to the boxes will not be triggered, so you need to start a new game of it to work, at less that did it for me...
didn't play more so I don't know if there are more bug after that...
Ah yes, "the no valid answer can be found" which you literally just quoted... It's almost like making an effort to look for the solution lets people find it, instead of the swarm of people who spent literal months asking the same question. This isn't just this thread, but a frequent thing on the forum. Even having the solution pinned in the first post doesn't fix all of it, since lazy idiots will still ask the same questions without even reading the first post.
I can't make a video showcase of parrying, but I'll try to explain it.
When you parry, your character does this "pushing" animation, right? The parry is successful if an enemy strikes you when during this "pushing" animation, your weapon is pushed the farthest from you (or almost the farthest), so you should time your parry according to the enemy's attack animation, and not just try to use it reactively, like in Dark Souls 1 (where your parry is successful if the enemy strikes you during the very beginning of your parry animation).
If you played Dark Souls 2, then parrying is pretty similar to it, as it works on the same principle
Y, this one helped me, i even created link(uploaded) of sole shader asset file, so people dont have to download 2 versions of game, only 1 and mine file, if anyone is having trouble or is lazy to download new game anew, check some of my previous post for it.
I can't make a video showcase of parrying, but I'll try to explain it.
When you parry, your character does this "pushing" animation, right? The parry is successful if an enemy strikes you when during this "pushing" animation, your weapon is pushed the farthest from you (or almost the farthest), so you should time your parry according to the enemy's attack animation, and not just try to use it reactively, like in Dark Souls 1 (where your parry is successful if the enemy strikes you during the very beginning of your parry animation).
If you played Dark Souls 2, then parrying is pretty similar to it, as it works on the same principle
Nah, when your character glows green and doesn't lose health, it means you did a "perfect block", and it happens if you press the block button right before the enemy's attack hits you. To do a parry, you need to hold the block button and press "up", and your character will do an animation that kind of looks like she's trying to push something away using her weapon.
Please try downloading the game from one of the links on the first page in the part that says " Win(Bug Fixed) ". Either that or download the game from this post, either way the "game freezing up after interacting with shiny objects" bug doesn't happen in either variants.
https://f95zone.to/threads/night-of-revenge-v1-0-7-d-lis.52284/post-11455968
You can try redownloading whole game from better source, or just download this sole file i linked long time ago, and tell me if it fixed it, found out somewhere in this thread that it does fix bandit bug, which is sole, most known bug ingame rn.
Nah, when your character glows green and doesn't lose health, it means you did a "perfect block", and it happens if you press the block button right before the enemy's attack hits you. To do a parry, you need to hold the block button and press "up", and your character will do an animation that kind of looks like she's trying to push something away using her weapon.
Please try downloading the game from one of the links on the first page in the part that says " Win(Bug Fixed) ". Either that or download the game from this post, either way the "game freezing up after interacting with shiny objects" bug doesn't happen in either variants.