riddlebox1321

Newbie
Dec 2, 2017
24
12
Currently not compatible with Joiplay. Issues running required Javascript plugins make the game unplayable. Maybe a solution will be found later down the road.
 

tsmaniac

Member
Aug 11, 2017
126
43
Can someone tell me why when i gather stuff there is no message popping up saying what the hell i am gathering? On a new game in it works fine....
 
Last edited:

MshkFrd

New Member
Jul 24, 2022
6
1
NightmareKnightHolyKnightAndTheMagicOfLust-1.14
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It is 1.00, not 1.14
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
9,204
5,041
It is 1.00, not 1.14
You can report any issues with the version of the game on the OP itself. Bottom left, explain why it is 1.0, and someone will fix it. Our torrents have no relationship to the f95 uploads, we simply take the files provided and convert them into torrents, following the names and versions they provide at the time of creation.
 

MshkFrd

New Member
Jul 24, 2022
6
1
You can report any issues with the version of the game on the OP itself. Bottom left, explain why it is 1.0, and someone will fix it. Our torrents have no relationship to the f95 uploads, we simply take the files provided and convert them into torrents, following the names and versions they provide at the time of creation.
There are no bugfixes, no translated text and game window name is "Nightmare Night ~Holy Knight and the Magic of Lust ~ ver1.00"
 

MshkFrd

New Member
Jul 24, 2022
6
1
Ok, i downloaded patch from Kenny567 and started new game. Still no popup messages and half translated text like in 1.00
 

Kenny567

Well-Known Member
Oct 10, 2017
1,347
662
Ok, i downloaded patch from Kenny567 and started new game. Still no popup messages and half translated text like in 1.00
You don't want my patch, that was just to get the untranslated branch up-to-date. The one you want is in the Downloads section on the OP (which is the updated and translated patch)
 
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str8up

Engaged Member
Jun 4, 2020
3,373
1,528
is there not a way to get rid of the standing picture? (fucking annoying)
Untitled.png
 

Drale

Newbie
Jan 9, 2019
77
123
Possibly a personal issue since I am using a laptop, but frame rate presents actual game play issues. Which is weird for this kind of RPG.

First, movement to get initiative in battle. It is the kind of game where you DON'T automatically turn 'always sprint' because you can't line up with doorways.

Secondly, the core combat mechanic is that enemies grab you, and you have to spent TP to get out of the grapple. This leads to a QTE minigame that is "hit the bar when is on a good color". I found I could not get anything other than the very bottom 1 pixel of the bar every time- which is the failure zone. Failure wastes your TP, and it is expensive enough that it can take 2-3 turns to try again when you run out.

Game also has other issues that clue me into the fact this is built in a wonky way. Core progression path in the dungeon requires you to walk left into an apparent solid wall, which only gets revealed as an overhand when you walk under it. The town also appears to ahve houses with door that face up- and they are completely invisible unless you walk by them and see a room name pop up.
 
4.20 star(s) 62 Votes