Jaxter

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Feb 21, 2018
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It's a good aspect, but it's very costly.

You have to train a slave with at least Adv. Obedience training, then assign them to the slaver (or put them as bedwarmers if you have the aspect yourself), and you'll lose use of the slave, but the slaver will "be accompanied by" which kinda performs as if you had sent another slaver with the traits the accompanying slave has.

The easiest way to use it, is to amplify what a slaver already has.
if you have an aggressive slaver good for marauding missions, giving them a slave that would be good for marauding missions makes the slaver "more gooder" at those missions. Conversely since some traits will be negative it's possible to have a slave "round off" the slaver, and bolster areas they are not good in. However, since critical successes are worth so much more than regular successes, you're better off specializing.

Submissive also has "Strict Supervision" which does pretty much the same thing, but requires the slaver to be submissive, and the slave to have Adv. Dom training.
Both are of course also very good on the encampment leader, due to the fact you can have two bedwarmers, and you can switch them out. A couple of slaves used in this fashion will also boost Biomancy or Corruption results.
 

a3on

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Jun 4, 2019
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From what I can tell, you assign a slaver a slave and whenever he goes out on missions, he gets not only his traits, but also his assigned slave's traits too, regardless of whether or not those traits are desirable. Is there anything I'm missing here? And what does it even mean by "depending on the slave's training"? Is there any good use to his aspect or is it bad?
It's a good aspect, but it's very costly.
you guys played with slave driver/strict supervisions yet? curious how effective it is compared to the standard Faith builds.
 

Jaxter

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Feb 21, 2018
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190
Uh... what is the standard Faith build?
I have played a SD/SS build. I don't think it's worth the effort, even if it is wildly effective for your encampment leader. But in order to get the most events to fire each night, I usually keep the encampment leader in the camp, which limits the amount of usecases for SD/SS.
 
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kinkyshin

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Jun 8, 2020
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you guys played with slave driver/strict supervisions yet? curious how effective it is compared to the standard Faith builds.
What do you mean by standard Faith build?

As for Slave Driver, I only tested it out a tiny bit, but so far it appears that your slaver gets everything from their assigned slave during assignments. It's not just their traits either, like the description says, but it's also their aspects, their clothes. Even if you gave them the sensitive throat enhancement, which is neither a trait or an aspect, they get that as well.

With that in mind, it seems to be a potentially overpowered aspect from a min/max standpoint, since it would allow a slaver to have 9 different aspects (10 including Slave Driver) and would make it easier to have multiple rare traits. Like if you took a slaver with 2~3 magic traits and an elemental trait, and combined them with a slave with another 2 magic traits and 2 elemental traits, you would suddenly have a slaver with like 4~5 magic traits and 2~4 elemental traits. You would be able to combine armor which gives bonuses on marauding/defending missions, and armor that gives bonuses on seduction/infiltration missions. I'm assuming you can combine a slaver with flying and a slaver with fleet as well, which is what I was originally planning to do when I thought it was just the traits that were used.

From a roleplaying standpoint though, the aspect makes little sense. I really don't understand the developers thought process on this one. I mean, I have a trainer with the 'Dominant' trait (As is required for Slave Driver) and I gave him a slave with the 'Submissive' trait, which makes sense from a realistic/roleplaying point of view right? But the 'Submissive' trait is a disaster on certain slave training assignments, so now that slaver is actually worse off than before lol. To actually make the most of this aspect, I'll have to assign a dominant slaver a slave that isn't submissive, and has mostly the same traits but different aspects. It's just weird. Weird and a lot of work.

Uh... what is the standard Faith build?
I have played a SD/SS build. I don't think it's worth the effort, even if it is wildly effective for your encampment leader. But in order to get the most events to fire each night, I usually keep the encampment leader in the camp, which limits the amount of usecases for SD/SS.
Are there any good events besides your slavers offering to teach another a trait? I usually just fob my slavers off when they approach me since all they ever seem to want is gold or time off lol.
 
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inkyhorn

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Dec 20, 2020
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Is it possible for a demi-angel to get the corruption magic? Also, is there a guide at all? I´m having fun but I´m overwhelmed too
 

a3on

Member
Jun 4, 2019
122
37
Uh... what is the standard Faith build?
What do you mean by standard Faith build?
oh, i guess i'm being a little bit too vague. most of my highly spec slaver almost always have Dancer aspect accompanied by appropriate faith :
Frostbound Raiders (with ballet of brutality and frozen queen aspect) and the leader of the party usually have unbridled fury for extra bananas. they do well on defending too.
but my personal favorite is my Shallyan/Unseen Loner for diplomacy or individual infiltration assignments. good for exploration too. (Private Dancer + Seven Veils + Shallya or Blinded Lady aspect)


Like if you took a slaver with 2~3 magic traits and an elemental trait, and combined them with a slave with another 2 magic traits and 2 elemental traits, you would suddenly have a slaver with like 4~5 magic traits and 2~4 elemental traits
would this stack with summoner aspect? or things like bisected armor?
 

a3on

Member
Jun 4, 2019
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Is it possible for a demi-angel to get the corruption magic? Also, is there a guide at all? I´m having fun but I´m overwhelmed too
you can get corruption from share the wealth assignment in the city (can be unlocked after selling your first slave princess)
refer to this post : https://f95zone.to/threads/no-haven-v0-945-tf-edition-bedlam-games.9229/post-5318249
Could you reupload it?
better get the regalia version from LD thread. they've fixed most of the UI issues.
 
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inkyhorn

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Dec 20, 2020
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you can get corruption from share the wealth assignment in the city (can be unlocked after selling your first slave princess)
refer to this post : https://f95zone.to/threads/no-haven-v0-945-tf-edition-bedlam-games.9229/post-5318249

better get the regalia version from LD thread. they've fixed most of the UI issues.
What´s the LD thread?

Also, I don´t think I have ever encountered that assignment... nor I have ever enslaved a princess. Is there a guide or something? Do I have to choose a specific start (scenario ones)?
 

Jaxter

Member
Feb 21, 2018
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It is technically possible but not practical to have a demi-angel get corruption.
There is a wiki, but no good guides.

And kinkyshin pretty much hits the nail on the head. You can combine everything and get someone with awesome traits/aspects, but that requires having someone with awesome traits/aspects, both for the slaver position and the slave position.
Even with the penalties for having someone submissive assigned. (Although they don't actually need to be submissive to have Adv. Obed it just usually happens.)

Isn't giving a flying slaver fleet through that Ever Forest assignment easier than trying to train a new slave and give them that?

As for events: The letter from Ensnared Rose only seems to pop up if I'm in the encampment at the right time, that or I just have a habit of missing it (while doing things) if there is no such requirement. And Hypnotic triggers don't progress/regress if you're not in the encampment, including the ones assigned by a hyp/dom crit on a slave training assignment.
Most of the "Slaver contacts you" events are annoying, and there are a few other "talk to" events which don't seem to do much. But combined with having to do less mental arithmetic to keep the slavers assigned (Can't assign when you're not home and there's no plans), alongside the inability to assign slavers to things they don't really want to do if you're not there to persuade them (like Pillow Talk, and other similar assignments). I find that just staying home and managing things is easier then trying to take advantage of the encampment leaders traits/aspects.
 
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Jaxter

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Feb 21, 2018
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Very low chance of them having it inherently, ways to acquire it requires a high amount of RNG fiddling or turns them into not-demiangels.
Off the top of my head the only two ways I can recall for sure gives (M:Co) is a corruption event, or the event in the mountains to turn a slave into a succubus.
 
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inkyhorn

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Dec 20, 2020
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Very low chance of them having it inherently, ways to acquire it requires a high amount of RNG fiddling or turns them into not-demiangels.
Off the top of my head the only two ways I can recall for sure gives (M:Co) is a corruption event, or the event in the mountains to turn a slave into a succubus.
How do I turn into not a demi, thus a fallen?
 
Aug 10, 2019
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oh, i guess i'm being a little bit too vague. most of my highly spec slaver almost always have Dancer aspect accompanied by appropriate faith :
But why use it? Isn't it much more useful to have a slave-breaker who can break anyone + do biomancy to fix defects?
If you stack all the traits/aspects useful for obedience training, you're going to stop wasting so much time.
 

a3on

Member
Jun 4, 2019
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But why use it? Isn't it much more useful to have a slave-breaker who can break anyone + do biomancy to fix defects?
If you stack all the traits/aspects useful for obedience training, you're going to stop wasting so much time.
private dancer is totally useful for that. very versatile despite being a loner
 

User1810

Member
Dec 30, 2018
274
296
Interesting to see the thread so busy before an update, for once! Haven't got my hands on it yet, but apparently this is the changelog:

-New assignments:
---The Anal path for slaves gets a final Tertiary option in Bottom Bitch Training.
---A new Uncommon assignment to follow up to A Brief Foray in the Deep Mountains that will unlock once you've explored the first one enough. Uses the Fel Tainted Lamia Commission previously added to the game. Has a bunch of different vignettes as part of the results. There's a special reward for some of those that go, and one that can lead to a special game over if you get it too many times. There's now also a special Crit bonus to A Brief Foray when you've done it enough to unlock the follow up assignment, and that can increase to a double Crit bonus if you do it more than that.
-Centaurs:
---Succubi, Demi-Angels, and Fallen can now have the centaur heritage. Commissions for all examines, including female and male versions where applicable, and also for plain vanilla versions which replace the old placeholder ones.
---New regular female/futa and male start, Demi-Angel female/futa and male start with the centaur heritage, Fallen female/futa and male start with the centaur heritage, and a Succubus female/futa start with the centaur heritage using portraits from these commissions.
---You now get the lower body description slavers and slaves get.
---Male centaurs now get the ass description ladies get.
-Start Changes and Improvements:
---Whole new way to play Quick Start. Now you can select as many options as you want to customize your start to provide a middle ground between that and Full Custom. Includes some options that are only available in this mode with more ways to customize what you can get in terms of difficulty and who is in your encampment.
---As dwarves get the trait as standard as other characters all regular dwarf starts have now gained Resilient (Res). You'll also get this automatically via fully random traits or by Full Custom by default.
---Fully random traits will now grant the race specific guaranteed traits like how they work in Full Custom.
---Allmounter was not listed as having an Aspect.
---Starts you previously could only pick are now possible to randomly roll. Some though are only possible though when using the new Quick Start option due to the added complexity.
---I've redone the gender setting including the race specific ones so gender setting outside of general orders should be absolutely guaranteed to work.
---Chance to get more traits for you than before when starting with random traits. This chance is increased when using the new Quick Start option.
---Added the following traits/options to starting random traits for you (also removed Corrupter). Common: Beautiful (Btf), Brutal (Bru),Cooperative (Coo), Cowardly (Cdy), Cunning (Cun), Dancer (Dan), Emotional (Eml), Logical (Lgl), Friendly (Fnd), Spiteful (Fnd-), Herbalist (Hrb), Heroic (Her), Honourable (Hon), Unscrupulous (Usc), Resilient (Res), Singer (Sin), Slutty (Slt), Sneaky (Sne), Stubborn (Stb), Tactful (Tac), Tracker (Tra), Trapper (Tpr), Uncommon: Creative (Cre), Debutante (Deb), Educated (Edu), Folklorist (Flk), Rare: Exceptional Beauty/Feminity (Exc), All Magic Traits, All Elementalist traits, Psionic (Psy)
-New Encampment Role:
---Cumdump. Limited to two, and slaves only. Removes all limits on numbers and will be used more often by cocked slavers, and less by uncocked ones. Will be used only for Blowjobs by cocked slavers and will take increased condition, willpower, and wear for doing so. Has a risk of your slavers growing bored of them if they get too broken and if so they will be removed from the role, may not have the role again, and will take a big value penalty.
---Has eighteen different texts for the various cumdump specific activities that follow if two cocked slavers makes use of them. Each of those texts then has variations to reflect the increased numbers for groups of three, four, five, and then six plus.
---It was only possible for four accounts of sexy time per slave to be reported. Due to this role this has now been increased to fifteen. To make certain training more valuable I've increased Heal Slut from five to six, and Orc Cum Addict to eight.
Other new commissions:
---Asanei Slaver and Asanei Slaves. Will be used for an assignment in an upcoming update. Kept the old slave one if the slave is wearing a maid outfit, and the previous Slaver one will be used for the assignment/unique it was done for.
---Lamia Slaver. Made the previous one used for Lamia slaves who are not Fel Tainted. This one will be used for an encounter in the Marshlands in an upcoming update.
---Back Alley Abduction. Now also has a second version for the Crit/Success, an alternate version if you send a Futa which is also used for Cathayan Futa slavers (there's also a bulge version of the first one which will also be occasionally used for them on examines), and an alternate version if you get a Futa which is also used for Akir Futas. The first main version and the main results version will also be used as alternate versions for Akir Female slavers to go with the Dancing Lights one, and for Cathayan Female slavers. To go with this commission it's now possible to get Futa slaves from this one and it's more likely the slave will be Akir.
---Patron submitted ones for the unique Drow Shadriel with a regular examine, a new one for her as a slave, one of her naked, and one with her in a maid outfit that will also be used for other drow so attired.
-Miscellaneous additions:
---New Exceptional Beauty/Feminity Super Negative (TF Edition only). Comes with appropriately high boost to Seduction respect checks, but at the cost of your rep likely trending towards Obsessed Over. You will also count as Obsessed Over for the purpose of Forced Encounters, and if you are at that reputation the penalty will be doubled.
---Convent can now be found in general as slavers. Will be rarer though than they will be found as slaves. Increased the chance of them being futa as it was too low as is.
---Hardcore difficulty now increases rarity of generated assignment.
---Reduced the 'less than best slave' penalty when slavers are choosing who to use.
---Orc Cum Addicts are more likely to be used by cocked slavers to help mitigate the value estimate penalty.
---Dominant slavers are now a bit more likely to use slaves.
---Blowjobs on larger cocks does now affect condition and willpower a bit based on size. Lago'Mae are still entirely immune, and Elven Flexibility can also help.
---Legacy will be far more likely to make Golems into monsters if they don't already have that trait.
---Standard outfits that also have a quality now don't just have a -5 non crafted outfit penalty. All of the scenario noble starts, and also everyone from their household staff now have added qualities to their starting attire. Gave a big value bonus to wearing the Ensnared Rose maid outfit from the letter.
---There's now a small chance that slavers with tentacles will do a normal punish activity instead.
---Reduced the bonus from Competent and increased the penalty from Inexperienced a bit in general. Reduced the bonus for higher experience on Three slaver assignments, and more so for Four or more Slaver assignments to reflect how Successes and Crits are also reduced when more people are around. (The Remnant's Experience bonuses during Defending are unchanged)
---Because Mighty Strength+Strong was still being annoying I've now added a check to remove it on generation if it somehow does get added. Did the same thing with Onslaught+Aggressive just in case.
---To reflect the commission I've increased the chance of getting an Akir on Seduction of the Light.
---Added two new starting trait packages for Ogres so they will be now a lot more likely to start with Mighty Strength over Strong.
---Standard Fae starts no longer come with an aspect slot taken up as that got replaced by their racial a good few updates back.
---Changed the old invalid estimate value wording as being really overly confusing. I also removed the first condition as it wasn't really needed, and could potentially cause issues.
---Redid the wording on elf ear corruption.
-Bug fixes:
---Fix for a couple of places where lamia heritage checks were missed that I spotted during adding the centaur ones.
---Fix for if a playable male centaur became a lady then they'd end up looking like a orkhai.
---Fix for having preference for Draenei making it more likely to get Ori'Nek or Asanei instead.
---Fix for Ori'Nek and Nymphs not being set correctly to Female or Futa only.
---Fix for an issue where certain bonus traits for races weren't being rolled for which had caused the Golem Obliterators aspect to not work like it should.
---Fix for enslaving slavers via the dilemma not doing anything.
---Fix for the Lesbian hypnotic mantra having the wrong gender check.
---Fix for an issue where certain attire could be generated without a quality.
---Fix for having the Blight magic counting as also having the Faith: The Light trait such as with the Enlightened profession.
---Fix for Anal Training not being carried over when a slave is made into a slaver.
---Fix for Advanced Anal Training having both Resilient as a Critical and as a Success.
---Fix for the bonus Endurance Training from Anal Training potentially overwriting Ponygirl Training.
---Fix for the five day version of Most Impropa gold version having the same chances of what gold to get as the four day version.
---Fix for some of the Fully Favoured bonuses not being checked correctly if the character had one of the others.
---Fix for the check for Demi-Angels being prevented from getting Fel Tainted. Also blocked Golems from getting it.
---Fix for being able to go on Wyrd Reckoning if you're full up on slaves.
---Fix for the Dominated not being able to be given attire. Changed it so that Dominated and Obedient allows you to skip over some of the checks. Added some new specific text for giving them something to wear if they are Dominated, Obedient, or are a Bimbo.
---Fix for Lengthy Tongue not being listed as a Success for Slavers on Word in your Ear. Also for both that and Throat Enhancement being listed from the reminder prompt.
---Fix for Convent Elves and Convent Neko not having a base value estimate.
---Fix for the trait checks where instead of (Unchangeable Attire) it would incorrectly say (Wer)
---Fix for starts with custom mounts, clothing, and the like carrying over through Quick Starts.
---Fix for the following starts who had discrepancies between what it said they would start with, what they actually would get, and what they should have had in the first place: Male - Human - Former Sellsword, Male - Elf - High Elf Renegade, Male - Goblin - Forest Chieftain, Male - Dwarf - Bitch-Master, Male - Nethemir - Cult Vessel, Female/Futanari - Human - Former Noble, Female/Futanari - Human - Mutinous Fancy Slave, Female - Human - Whore Errant, Female/Futanari - Elf - Drow Harlot, Female/Futanari - Orc - Dark-Acolyte, Female/Futanari - Orc - Tribal Champion, Female/Futanari - Troll - City Rogue, Female/Futanari - Draenei - Former Soldier, Female/Futanari - Fae - Courtly Exile, Female/Futanari - Orkhai - Feral Wildrager, Transformed - High Elf, Transformed - Neko, Transformed - Both Demi-Angels, Transformed - Orkhai, Male (Scenario Exclusives) - City Elf Whore, Female/Futanari (Scenario Exclusives) - Human Noble, Promoted Golem
---Fix for Unscrupulous being removed incorrectly. This also meant that any starts that had this trait as standard to start off with, wouldn't.
---Fix for starts having Strong Right Arm as standard incorrectly also getting Strong.
---Fix for the Aggressive (Agg) + Strong (Str) + Resilient (Res) Strong Right Arm customization missing Resilient.
---Fix for an issue with Fulfil Opportunities where you would possibly not get credit for having stuff that you did have, and so not getting paid extra for it.
---Fix for the Box traits bit saying its Any Slaver rather than Slaver or Slave.
---Fix for the Basic Obedience Training (Success) Defiant removal version referring to the race of the slaver rather than the slave.
---Fix for Impressive quality attire not having the full description when initially selecting them.
---Fix for two missing vignettes being included in the Try the Village option in Price of Freedom resulting in an abrupt sentence end.
---Some text fixes.
 
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