That's what many of us have been saying for a while now...EDIT: Found a few more. I am getting the sense the developer ran out of steam near the end and decided to end the game without much payoff to the decisions made throughout the game.
I guess this is the modern version of the "Then I woke up and it was all a dream" ending
This game is somewhat sand-box -y - meaning that it does not have a quest tracker or a life line - like Dead space had to giude players towards the objectives once they were deep inside the missions where they would run around a designated area full of somehwat repetitive and a little too same looking corridors and rooms.Why do you want a walkthrough
but the outcome is exactly the same. the only choice you have is whether you want the girl added to your circle or not. everything proceeds forward on rails from that point forward.This is much darker than John Constantine - no hope, no struggle, no payoff total utter darkness followed by painful death then total utter darkness or 100 years of absolute heart warming mind melting bliss+love+sin followed by painful death and total utter darkness - not so much upside one way or another.
This game is somewhat sand-box -y - meaning that it does not have a quest tracker or a life line - like Dead space had to giude players towards the objectives once they were deep inside the missions where they would run around a designated area full of somehwat repetitive and a little too same looking corridors and rooms.
Which means that players need to get into a routine of always, day to day, check literally everything: the phone calls, the phone messages, the laptop emails, the laptop work program, the laptop e-meetings, the phone photos, the laptop photos - on top of scripted events where ,sometimes, the game would get into running on wheels where MC would just receive a call or gat into texting out of nowhere and a conversation would just run on the screen cut-scene style.
Sometimes, players get annoyed or distracted by so many different game mechanics runnig all at once.
My only major negative feedback was around the ending. I've already communicated my thoughts so no need to repeat. That being said, I'm interested in a new storyline!You must be registered to see the links
I was kind of excited to announce that I am working on a new game. After taking some months off and then finally finishing my first game, I started enjoying the process again and so I have started story-boarding, character creating, doing early test renders and building out the shell script for the new game.
However, after seeing the feedback on the final ODS release I'm feeling a little disheartened. It's good to be humbled when you are a creator. To be reminded that what you are doing is not just for yourself, but for those who want to interact with what you've put out there. I'd like to apologize to anyone who was angry or upset at the ending. It was always meant to end on a bit of a down note and perhaps I should have thought that through a little better.
I need to remember to keep working on getting a thicker skin as well.
I will be putting up some polls here in a couple of weeks to give you an opportunity to help shape some of the plot lines and help you to be a part of the creative process. If everyone is amenable I think in a month or two I'll turn on donations again to help pay for my exorbitant utility bill when I start doing 24-hour rendering again. I'll check in with you before doing that though.
Thank you everyone!
All human beings have flaws, that sounds more like an excuse that you should have not given...A final note from me, the author. What a huge undertaking this was for me. I'm glad I was finally able to complete the game. For those of you who are upset that the game did not live up to your expectations, I apologize. Like I've said many times, the game is flawed, because I am flawed.
*Looks at the drafts of a short story I wanna write* HehIf I was a better writer and a whole lot smarter, I would have been able to pull it off better.