VN Ren'Py Paracosmic Reality [Prologue v1.7.0p] [Jiggly Stone Studios]

4.30 star(s) 16 Votes

What The Quit Button Do?


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JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
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So the 3 girls in the game are females then?
All of the girls in the game are fully-fledged females. The only character at this time who has a dick other than MC, is my self-insert persona in the intro/outro.

Here's a rundown of the characters both current and planned.
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Havik79

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Sep 5, 2019
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Oh fuck yes a redhead, wait Sunday, is that the weeb thing with the chick that is a bitch.
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
253
601
Oh fuck yes a redhead, wait Sunday, is that the weeb thing with the chick that is a bitch.
There's actually two redheads. One is going to be a candy redhead known as Chloe, while the other is going to be a natural redhead. Chloe is already in the game kind of. She's the redhead that MC saw pictures of on Orra's PC.

Do you mean the tsundere? xD A tsundere is the iconic Japanese/anime trope where a girl acts all bratty and bossy, constantly calling the MC "baka" which means "idiot" and all that. The Completion of the trope usually involves them heavily caring for or even being madly in love with the target of their harassment, they just don't really know how to show it or don't want anyone else to know.

Portrayal of a tsundere varies pretty heavily. Some like to refer to them as classic vs modern. Classic being the cold stoic type that eventually warms up to you. Modern being a cutesy bipolar disorder that flips between harsh/affectionate like the flick of a switch.

Personally, I like modern more when I'm leaning into the tsundere trope, as classic feels less like a trope and more like someone with trust/commitment issues, which I've already got a character or two planned for. So the thicc-thighed tsundere that I'm creating is going to fall more on the modern side of the trope. Bratty/spoiled and "used to be daddy's little girl before daddy decided she needed to learn the real world and cut her off". Complete with extra short skirts that reveal way too much booty, twin-tails hairstyle, and the classic inability to get along with MC the moment anyone else is in the room with them.
 
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PyoT

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Sep 3, 2020
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I quite like what's there so far, though the "story" feels very "F95-typical" so far - crazy how many protagonists suddenly inherit something on here ^^; I'd also say that the characters' personalities are slightly "too anime" for me, but I guess that also depends on how that fits in whatever will ultimately go on with the game in the grander scheme of things ...

But otherwise pretty good stuff, insofar as there is any stuff as of yet.

Which I suppose is the main issue; as of right now, not really enough there to know what's what. We'll see I guess, assuming the game doesn't die a development death, which, to be fair, would also be F95-typical ;)
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
253
601
I quite like what's there so far, though the "story" feels very "F95-typical" so far - crazy how many protagonists suddenly inherit something on here ^^; I'd also say that the characters' personalities are slightly "too anime" for me, but I guess that also depends on how that fits in whatever will ultimately go on with the game in the grander scheme of things ...

But otherwise pretty good stuff, insofar as there is any stuff as of yet.

Which I suppose is the main issue; as of right now, not really enough there to know what's what. We'll see I guess, assuming the game doesn't die a development death, which, to be fair, would also be F95-typical ;)
I'm glad you are enjoying what's here so far. These are some interesting topics though, and I like to talk, so I've spoilered the responses to each to help keep it concise lol.

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TigerWolfe

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Oct 19, 2022
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Without getting too political, the truly sad part is the fact that inheriting something is considered a fantasy element. The fact that we live in such an economically fucked time, that it's considered escapism to play a game where someone inherited a house. Shit's wild lol.
Was gonna reply with the same thing, although probably more inflammatory.

Honestly a big part of the enjoyment of harem games for me is the fantasy of "easily" taking care of all the characters, in all regards. Irl I don't have the money, fortitude(mentally or physically), or connections to excel at taking care of my much smaller family unit. I do the best I can/know how with the cards I've been dealt, but it's hard out here for a lower 99%er
 

PyoT

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Mh, politics aside, there's of course a lot to be said for this type of setup, and depending on how broad you define the category, yes, it's an extremely common theme. And it does have many technical storytelling advantages; keeps characters in specific places, creates a sorta automatic intimacy of relationships, you don't have to care about some extensive family/friends characters if your protagonist is moved to a new semi-isolated place with possibly just love interests around, you perhaps don't have to write around a nine-to-five job, all these things and a bunch more I'm sure.

So it makes a lotta sense, and that aside, I always feel it's "bad" to negatively judge something on account of somebody else doing the same thing. If I eat pizza 5 times a week it's not the 5th pizza that's bad; of course the pizza cook is going to keep cooking pizza, that's their job. It's just me being saturated with pizza.

Nonetheless subjectively we can get tired of certain things, solely on "been there, done that" experiences, not to anyone's fault.

That being said the reason I brought this up at all was to contextualize the "I don't yet know where this goes", specifically because the setup is common, not because I thought it was an issue per se. After all, there's a lot of examples around that show where this sorta thing can go, so hard to say anything too specific as of yet.

Gotta say though -
The big reason for this is because, without some important factor that makes them special, there's not much reason to pay attention to them.
I'm not sure I agree with that, especially with porn/romance/vn storytelling, but that's more a finer detail ...

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What I meant with this is primarily a question of tone, or narrative style. "Kyyaa, Hina-chan is so surprised!" vs "Jeez, that surprised me!" Same person, different style; and one makes me feel like there's real people talking about real things, the other is just fiction ;) Which can be fine, I mean, heck, like many people first vns I played where of course Japanese, and I'm certainly not saying Clannad etc. sucked - indeed, expertly used the over-the-top style with grounded, real-life issues; but depends on where it all goes and how it is ultimately handled.

I suppose base-line this type of tone makes me a bit more skeptical than the alternative.

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Ultimately, while I might get a bit melancholic about a favorite project of mine dying, it's not like that negates the fun I had with the content it has up to that point. There's very few porn games that work like, say, a murder mystery where I might be vaguely annoyed if I never learn who the murderer is; so to me, I suppose I'm kinda agnostic on that. If it keeps going and keeps being something that I enjoy, great, if not, c'est la vie, or somesuch French thing; there's no point in apportioning 'blame', or lamenting something that isn't. Real-life is a thing, burn-out is a thing, whatever; can be anything or nothing.

I suppose I might be somewhat more critical if the project from the beginning feels like promising impossible complexity and scope or something, where you right away know that's surely not happening. But even then; everyone can decide for themselves, so really none of my business what people invest into, emotionally or financially ^^;
 

Faptime

Well-Known Member
Mar 25, 2018
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All of the girls in the game are fully-fledged females. The only character at this time who has a dick other than MC, is my self-insert persona in the intro/outro.

Here's a rundown of the characters both current and planned.
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Coming into this game, I thought Sylvie would be the Futa/trans character, a cute little Neko trap, so to hear that there are no actual trans characters in the game for MC to interact with is a little bit disappointing, not gonna lie.

Right now I'm all about Ara Ara'd by Orra Orra, so my attention is still piqued, but having a smaller trap bouncing on MC's pièce de résistance would be a fantastic opposite end of the spectrum.
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
253
601
Mh, politics aside, there's of course a lot to be said for this type of setup, and depending on how broad you define the category, yes, it's an extremely common theme. And it does have many technical storytelling advantages; keeps characters in specific places, creates a sorta automatic intimacy of relationships, you don't have to care about some extensive family/friends characters if your protagonist is moved to a new semi-isolated place with possibly just love interests around, you perhaps don't have to write around a nine-to-five job, all these things and a bunch more I'm sure.
Some really solid points here.

So I would like to clarify a little bit, that while MC is inheriting a house, there's still work to be done. MC, Jade, and Orra will each be working at Orra's studio. So they will actually be engaging in some work to earn their keep, though due to Orra's unique structuring, they won't have to work 40 hours a week, but instead occasionally every now n again. This further serving to just give me more fodder for the content cannon so to speak lol.

(Fun side note: Orra's studio "Jiggly Stone Studios" got its name first, before my own game dev studio. It's based on her name. Orra=odd/oddity and Steinn=stone. I figured a jiggly stone would be a pretty odd stone and thus her studio name was made. I later decided I really liked it and adopted it as my game studio's name.)

So it makes a lotta sense, and that aside, I always feel it's "bad" to negatively judge something on account of somebody else doing the same thing. If I eat pizza 5 times a week it's not the 5th pizza that's bad; of course the pizza cook is going to keep cooking pizza, that's their job. It's just me being saturated with pizza.
I really like this. It's a great way to represent what you're getting at. Like, I won't deny that I got a little defensive at first when I read your initial "F95 typical" comment. This analogy is a really great way of disarming the defensive gut reaction and explaining it in a way that really helps a guy understand the subjectivity of it all.

You are right in regard to "without some important factor that makes them special, there's not much reason to pay attention to them." and you're disagreement with it, I probably could've worded it better, but I didn't intend for this to come across as an all-encompassing rule or anything. I was more intending to point out its prevalence in "almost" every game out there.

What I meant with this is primarily a question of tone, or narrative style. "Kyyaa, Hina-chan is so surprised!" vs "Jeez, that surprised me!" Same person, different style; and one makes me feel like there's real people talking about real things, the other is just fiction
I'm a bit confused on this one, as I've attempted to try and keep the dialogue feeling as "real" as I can. I won't pretend I'm perfect or anything, as it's quite difficult to have a conversation between 3-4 people by yourself lol. Could you please point out some examples from my game that show what you're getting at with this? I'm genuinely asking out of a desire to improve.

I suppose I might be somewhat more critical if the project from the beginning feels like promising impossible complexity and scope or something, where you right away know that's surely not happening.
I can actually relate pretty strongly to this. I've had to reel myself in a few different times because of this too. As a game media consumer, it's so easy to go "I want this!" and "I want that!". When you become a game developer, it's very easy to keep that same mentality and try to bite off more than you can chew developmentally speaking. As an example, I originally wanted to give each girl their own stages of "thiccening". The problem with this is that the moment any more than 1-2 of them were in a scene, the sheer amount of renders I would have to do to account for all of the variables is insane. It very quickly compounds itself with each additional character. That very quickly got scrapped for the new system which is just 3 size expansion choices Size Default/1/2/3. So at most, I "should" only ever have to do 4 renders per scene, way down the line when I'm much more proficient at setting up scenes and renders/have a dedicated rendering rig. (The expansion options are going to be released in the game based on my proficiency and comfort level in handling the increased workload. I really don't want to put myself in an impossible situation and have to backpedal.
 
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JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
253
601
Coming into this game, I thought Sylvie would be the Futa/trans character, a cute little Neko trap, so to hear that there are no actual trans characters in the game for MC to interact with is a little bit disappointing, not gonna lie.

Right now I'm all about Ara Ara'd by Orra Orra, so my attention is still piqued, but having a smaller trap bouncing on MC's pièce de résistance would be a fantastic opposite end of the spectrum.
Nahh :p Sylvie is just a cute little bean that's going to be turbo gremlin lol. I'm not against making a trap character, but as stated in previous comments, characters like that will be reserved for optional story paths. Regardless of your or my feelings on the matter, intersex/gender characters are a polarizing topic, so it's best to keep them as well-fledged but optional content. Don't worry, they aren't going to be "let me run this side mission and call 'er done". Optional characters are going to receive continuous development as well, but forcing them down people's throats (giggity) is a quick way to mess things up.

I'm glad you're enjoying Orra though! I'll definitely make sure to look into making a cutesy trap character for that opposite end!
 
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PyoT

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Sep 3, 2020
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I'm a bit confused on this one, as I've attempted to try and keep the dialogue feeling as "real" as I can.
Hm. I went back over it, trying to figure out whether I kinda deceived myself into feeling that way due to, let's say, "superficial aspects" like some names, the cat ears, that sort of thing, or whether it's actually the writing. And whether I was actually right in saying it was more about style than the actual characters, per se.

Kinda undecided now, tbh. I do think it's certain aspects that do push my impression into that direction; that would be things like including "hahaha" in the dialogue, using ~ and other symbols in dialogue, the fact that most dialogue certainly seems geared towards banter with a frequent use of nicknames, and also let's say at least "strong" character reactions to everything; surprise is right away a big jump, blushing comes up a lot, pronounced enthusiasm to food ...

And then some bits - like the century-old loli-ish-fox(?)-girl that's nonetheless apparently completely innocent and also of course right away going for hugs ... well, that's not about presentation, that just reminds me straight up of characters from a variety of anime/LNs/...

But it's not as pronounced as I thought, and not in quite the way I thought it'd be. It's more this ... amalgamation of little factors. I'd probably have to, dunno, edit the script and sorta do a side-by-side thing to really figure out whether it's actually bothering me or it's more a sorta presumption that colors my impression preemptively ^^;

As an example, I originally wanted to give each girl their own stages of "thiccening".
Amusingly I had picked up somewhere that this would be that way (maybe it's in the game intro?) and I was immediately "huh, wouldn't it make sense for each to have their own ..." ... but, yes, exactly an example like that.

Though of course with games on here it depends a lot on the balance between commercial interest and passion project; and, yeah, gotta find that balance to make it work for you. I could easily imagine myself just continuously being annoyed to have to be too rigorous with something such as this and thus getting annoyed with a project overall ^^;
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
253
601
Hm. I went back over it, trying to figure out whether I kinda deceived myself into feeling that way due to, let's say, "superficial aspects" like some names, the cat ears, that sort of thing, or whether it's actually the writing. And whether I was actually right in saying it was more about style than the actual characters, per se.

Kinda undecided now, tbh. I do think it's certain aspects that do push my impression into that direction; that would be things like including "hahaha" in the dialogue, using ~ and other symbols in dialogue, the fact that most dialogue certainly seems geared towards banter with a frequent use of nicknames, and also let's say at least "strong" character reactions to everything; surprise is right away a big jump, blushing comes up a lot, pronounced enthusiasm to food ...

And then some bits - like the century-old loli-ish-fox(?)-girl that's nonetheless apparently completely innocent and also of course right away going for hugs ... well, that's not about presentation, that just reminds me straight up of characters from a variety of anime/LNs/...

But it's not as pronounced as I thought, and not in quite the way I thought it'd be. It's more this ... amalgamation of little factors. I'd probably have to, dunno, edit the script and sorta do a side-by-side thing to really figure out whether it's actually bothering me or it's more a sorta presumption that colors my impression preemptively ^^;


Amusingly I had picked up somewhere that this would be that way (maybe it's in the game intro?) and I was immediately "huh, wouldn't it make sense for each to have their own ..." ... but, yes, exactly an example like that.

Though of course with games on here it depends a lot on the balance between commercial interest and passion project; and, yeah, gotta find that balance to make it work for you. I could easily imagine myself just continuously being annoyed to have to be too rigorous with something such as this and thus getting annoyed with a project overall ^^;
Interesting points on the dialogue.

The "hahaha" is to try and help convey a joking manner or when a character is genuinely laughing. I chose it over using text speech like "lol" or "lmao". Those are fine in comments back and forth on a forum, but they feel very out of place in the dialogue itself. As a general shoutout to anyone who might have a suggestion for an alternative to "haha", please offer away. I can't promise I'll use it, but the more options in my arsenal the merrier.

The ~ are meant to offer a sense of slyness or trailing on. I'm sure I drive a lot of people nuts with it xD but it feels like a symbol that should be an ending punctuation all of its own. I won't lie, I probably use it more than I should, but that's just my personal flavor as a creator slipping in. I use it all the time in DMs with friends lol.

like the century-old loli-ish-fox(?)-girl
Sylvie is a Neko like MC and Jade. I don't like to refer to her as a loli though, as biologically she is of age, she's just small. I intentionally put her proportions on the mature side. She's a bit more lithe and muscley but she does have an hourglass frame about her that's almost on par with Jade's figure. I personally like to refer to Sylvie as a WIP Shortstack xD.
(Picture of the two side by side in early development before I even started rendering scenes for the story.)
Jade and Sylvie.png

There is a lore reason why she's a thousand years old but still looks young though. Those lore reasons will present themselves in time.
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As for the hugs, she's been living on her own for the past 400+ years with no one to interact with. She's kept herself busy by just being a creative and curious little goofball. So her societal norms, what few are there, are based on the time she spent with her parents and what little interaction she had in Miomali. So she really doesn't have any boundaries and hugs are just as much of a greeting as a handshake to her.

Fox-girls and many other hybrid/fae races will be coming eventually though :3 for those of you wondering.
 
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PyoT

Member
Sep 3, 2020
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I chose it over using text speech like "lol" or "lmao".
Jesus Christ thank fuck you did that :eek:

... but anyway, I feel like I kinda lost the thread of this conversation, assuming it was meant to be a direct continuation ^^;

To summarize what I was going on about; my point was, "feels anime-esque to me" (which is of course short-hand for a very broad set of narrative elements that sometimes apply more precisely and sometimes less so), then you wondered why I felt that way, which makes sense, as I didn't explain - so I tried to explain, or at least line up the examples that signifiy that vibe to me.

But I'm not confused about "haha" meaning that somebody is amused, or what ~ signifies. I'm just saying these are contributors to the anime-esque feeling (check how often ~ is used in web novels...).

Also, to reiterate, it's not a judgement of quality, just of vibes. Or style. Or whatever you wanna call it.

I don't like to refer to her as a loli though
I kinda get that, since people can get touchy about it, but the concepts of "loli baba" and whatnot, again, very web novel, very "anime". Those are "fake lolis" too. It also doesn't matter whether they got a more mature body (see oppai loli, because that's of course a thing too ...) ... and yeah, then people sometimes can again get touchy about just being dismissive about characters that look younger than they are, or are more petite, or whatever, which of course can absolutely be real people too. But again, I'm not judging here, I'm just explaining where the vibe is coming from and that's definitely a major one.

The character still very much fits the trope so it reminds me of that trope. And it's a very Japanese trope. ^^;


Okay, that's that; let's talk about one more things you mentioned -
As a general shoutout to anyone who might have a suggestion for an alternative to "haha", please offer away.
In my opinion: nothing. Nothing is the only correct answer (a few select exceptions exist, ie a character literally saying "hahaha" like a character could, perhaps ironically, literally say "lol" in reference to the Internet term).

And anyone saying otherwise must be defenestrated for given bad writing advise.

Very much the same as you should never use "sobsob" or "buhuhu" for somebody crying. Which I don't think anyone would. So a bit confusing why more creators on here are ready to use "haha". Tone of dialogue is signposted in visual novels via the visuals (duh), and of course context. "Hey, what's wrong?" "Grandmother just died!" does not need any extra indicator that somebody might be sad (or shocked or angry, depending on further context), same as good banter doesn't either. The player will get it.

Be bold about it. Let the reader develop the nuances of the tone. Death of the author. It's good writing. You do not need to specify ever little piece of theater stage instruction.

Poster winks
. That's my hyperbolically stated writing advice on that regard anyway. I'm sure there's legitimate reasons to stick with "hahaha" ... but, dunno, give it a try without? Maybe you'll like it ^^;


Also, hm, I'm sorta debating on whether to bring this up at all or not, but -
Those lore reasons will present themselves in time.
Lore is ... almost fake justification. Characters are the way they are because they are written to be that way. So, to me, personally, when I say "this character feels very anime-innocent to me" an "here is there lore explaining it" is not much of an answer, or justification. That lore is as artificially manufactured as the character. They aren't real people. They got no agency. They could have been written in any other way with any other lore.

It's like ... "why gets Shinobu turned into a donut-loving loli?" And then maybe somebody will explain why that happens to vampires in Bakemonogatari. But the "real" reason is of course because the author wrote her to be like that.

Which seems completely stupid to bring up since obviously all fiction writing works like that. Every single element of it. But I do tend to think it's an important distinction that sometimes is easily forgotten and shouldn't be ^^; But, eh. Just another of my many opinions ;)
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
253
601
Lol, this games patreon. Is that what the games like?
The patreon content is a NNN series I'm doing with my persona character. While content like it will be available in the future, it'll be entirely optional. Content like that will only happen once at max expansion sizes (which are optional choices). So if it's not your cup of tea, you can play through the game at normal regular person sizes without any of the heavy fetishy content.
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
253
601
Still working on the update. Looking at releasing this and all future updates around the 15-20th for a couple of reasons.

First off, I need more time to work on the update. Been getting my ass beat by the flu (or something similar) recently and the past week or so has kinda just evaporated out of existence for me. This also has the added effect of letting me desync the release date time from when rent is due (the 5th). My old man loves to crunch work the 1-2 weeks prior, which is when I need to be crunching on the game to prep for release (the 7th usually). So shifting the release date from here on out allows me more freedom to work on what I need to and less stress before either deadline.

Anywho. Hang tight guys :p the update will be coming "soon".
 
4.30 star(s) 16 Votes