I'm probably in the minority here, but so be it - honestly, the entire story felt rushed and unfulfilling. This, in turn, left me struggling to feel any connection or empathy towards any of the characters. Don't get me wrong - I despise the needlessly slow-burn plots as much as anyone - but there just wasn't much here at any point. Each character had a single basic "hang-up" with an even more basic resolution (a sex scene). Several opportunities were introduced towards the end with two new characters that nothing ever came of because the game was already over. Normally I'm quick to accuse developers of rushing a project to finish it and move on - but in this case I'm genuinely not sure of whether it was the lack of experience in developing a plot, or the fact that he was juggling not one but two other projects at the same time. Regardless, the end result was neither memorable or enjoyable. Seeds were planted, but nothing ever really grew. Honestly, it has left me hesitant to even check out his other projects, assuming the same lack of care is going to go into developing those.
Some closing thoughts (on glaring mistakes) -
-One external view outside the home's window shows a normal neighborhood, while the view outside the kitchen shows the fucking Utah desert. Which is it?
-It's two. When you are talking about a literal couple of people you say "You two...", not "You 2". There were about four or five instances of this at the end that damn near drove me up a fucking wall. One would think someone going by the moniker of SuperWriter would have a bit better grasp on something that simple. Or perhaps it simply wasn't proof-read. Who knows?