Unironically LOVE her character design, she reminds me of shibuya kaho or jun amaki. She has that roundish look to her face, very subtle nose and those cute eyes with a subtle epicanthic fold. Moreover she has very asian proportions, meaning her legs aren't as long as western girls. The animations are also for the most part well done, and the CGs are at least for my tastes well drawn. I'm finally glad that I'll get to play a translation of this too, no longer will I have to pull out a dictionary to play it, however the game does have it's flaws.
Aside from the boring combat that consists of doing nothing but pin maneuvers, my biggest gripe about this game is that he focused WAAAAAYYY TOO MUCH on how realistic his character looks, as well as pixel art quality, in preference over dynamic poses during sex scenes as well as variety for sexual scenarios. The sex in this just feels so damn vanilla and rigid over the stuff we saw in Rhode's Fortress, Sangeki of Gear or that one game with the pyromancer girl. Granted he has always strived for realism in his works, and his target audience (the Japanese) love it, as do I.
However I feel his obsession over realism is clouding his focus on the more erotic aspects. The beautiful thing about 2d art is that proportions and perspectives can be fucked around with significantly. In rhodes fortress we had all sorts of angles going on even during the spit roast scene, same goes for Sangeki of Gear. In this game we just get a set of fixed angles, which makes the whole thing very mechanical.