- Dec 25, 2019
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Too bad he's not a male protagonist :c
I Found the same thing, I didn't take a screenshot but I can tell you the scene.Not doubting you but was it perhaps upped to a total of 10 instead of upped by 10? Reason I ask is because I have seen games do that and RPGM's variable system tends to work that way. The event adds points after the event to the total and when you call the variable it displays the total. It might also of been a mistranslation.
You have a screenshot of what you saw? I could confirm easily with that.
Here is the Academy ScreenshotNot doubting you but was it perhaps upped to a total of 10 instead of upped by 10? Reason I ask is because I have seen games do that and RPGM's variable system tends to work that way. The event adds points after the event to the total and when you call the variable it displays the total. It might also of been a mistranslation.
You have a screenshot of what you saw? I could confirm easily with that.
You didn't find the right mobs, go to the slime forest and kill the plants, they drop the Demonic honey quite often and most times 2 or 3 of them at once.Ugh, ok, that's it, this game is just an exemple of horrible game design.
The early game just SUCKS, no other world for it. Events will only up control once, so the only real way to up control is with drugs. That wouldn't be so bad if they were easy to make, but one of the ingredients, demon honey, is fucking impossible to get. I only found them in chests, and even them only a couple. And you need a bunch to do the dam drug! And it only ups the control by, like, 5 IF YOU ARE LUCKY! And events don't really start until, like, control 70! That's just bullshit!
I will keep playing, but by god is this game bad. A clear exemple of a developer that didn't had a single clue of what the hell they were making.
yeah that would do it. That looks more like a translation error though. Translator probably mixed up shit. This game seems to use ALOT of variable tags in places compared to other games I have seen. Like lines with 4 different text altering variables.Here is the Academy Screenshot
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I had actually made a post to solve this in another game thread, I'll try to look for itIt seems quite a bit of text lines are cutting off the text box. That is a common problem with Translator++. I got a bit of spare time today So I'm going through the translation and fixing a few things to make it read better. I'm not changing anything, just trying to make the text not go off the damn page so much. I'll post a patch when I finish with it. The translator did a pretty good job it looks like so far.
I think someone already fixed it in another post. I haven't tested out their script yet.I had actually made a post to solve this in another game thread, I'll try to look for it
Yeah just saw it ^^ so all goodI think someone already fixed it in another post. I haven't tested out their script yet.
so wut does this attachment for rpgm do?Yeah just saw it ^^ so all good
I'll just post it here as well
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Edit : That's my luck post : View attachment 559733
"Now it should work and text will automatically fit the message box"so wut does this attachment for rpgm do?
Scriptso wut does this attachment for rpgm do?
I am curious, how does it handle things if the amount of text is too much for the text box and it cannot fit it all in the box provided? Does it create a new line of text for the overflow?ScriptYou must be registered to see the links
It adjust the text as needed so it all appears on screen.
There are a few settings for it like how you want to handle line breaks (white space). One option removes it completely and re-builds the line to be displayed while the other keeps line breaks in tact and only handles overflow.
Puts it into a New Line and puts that in a New Message Box if needed with setting from the previous box so even a lot of overflow will be handled.I am curious, how does it handle things if the amount of text is too much for the text box and it cannot fit it all in the box provided? Does it create a new line of text for the overflow?
It depend on the number of "rows" said game allow in it's text box, either it create a new line if allowed or it move the overflowing part to a new text box.I am curious, how does it handle things if the amount of text is too much for the text box and it cannot fit it all in the box provided? Does it create a new line of text for the overflow?
Here is the update version based off your update sinceSo I fixed the bug in the academy. This is also the same files where I was going through the game and fixing the word wrap manually so you may find some minor changes to the common events. Nothing seriously. This should at least fix the academy control increase so it displays properly.