- Aug 18, 2017
- 542
- 1,432
Yes I play in 4K, the resolution of my screen is 3440x1440 in 21:9 format, the reference is ROG Swift PG349 in 120HZ.Well, with your pc hardware is really strange, are you playing in 4K? there is still no optimization for 4K, so that might explain some of it...
We have been testing the game with people with comparable specs that have over 100FPS and no issues (I myself have 9900k, 3080, 32GB and 0 issues), if you'd like to join the Discord server we might try to understand what's breaking...
Zombies LODs have that kind of movement to save performances, this teleport appears even when in close range?
Yes loot, is scattered at random, more to see if the auto placement works than with balance in minde;
no saving for these test builds yet (not that would have any real functionality in a tech demo like this imo);
The menu blur is very pronounced at higher res if you have FSR active, try reducing it or switching off the sharpening for it;
The menu itself is still kind of a placeholder, has not been worked on since the first test release and will be made more readable and easy to use later, the idea came from the fact that it also has controller support, but being an early iteration, the controls are still wonky;
The map is still incomplete as you can imagine, also needs polish and, in time will be filled with content, note that this game is still in development, so stuff is bound to change and be moved around;
Regarding the loading times, you are the first to report it, I'll pass it along;
The camera auto adjustments can be switched on/off from the menu, you can also disable dynamic FOV and set a static one, all from the "Controls" section of the menu;
If you have other concerns please, do list them, taking in mind that this game is still in development...
I'm running at around 60-70 FPS, sometimes this increases, in areas without weather effects and in areas with fewer enemies, but in general the FPS are not constant. Even in the animation after being knocked out (Battle defeat), FPS aren't higher than they should be (because the map doesn't have to be generated or taken into account).
Yes, the zombies seem to move in the same way almost all the time, at times they don't seem to but it's very rare, I'd say 90% of the time they move by teleporting, I understand that this balances performance but unfortunately it reduces our precision in eliminating them, and as ammunition is rather scarce (except since this update we've found more).
FSR has already been set to minimum, which allows me to get 60-70 FPS. When FSR is activated, I'm running at around 30 FPS and sometimes less (because FPS is not constant).
The menu is not very visible, especially in very bright areas, with sunlight and ambient occlusion, but the menu is also translucent with low opacity, and the text is written in white on grey, so you can't see the menu clearly.
But in any case, the menu is not at all intuitive for navigating menus and options.
I personally don't have any problems with the cameras or movement, because I use a very low sensitivity and DPI, in fact I'd even say that the settings still don't allow us to define the camera speed precisely enough, I'd really like the range to be increased, so that I could set it even slower.
As some have said, it's the map that's too big and takes up too many resources. It would be wiser to reduce the size of the map for the test versions and add the missing pieces as the map is filled in, in the meantime allowing zombies to move normally without teleportation, which is much better for game comfort.