true, but more of a hassle to go through menus if you just want to try out different options really : > - tis called quicksave for a reasonAs already said: F1 key anywhere anytime in the gameplay to access Main Menu and Save function !
The reason for doing it in this way is quite simple. I want the players to think about what they must do - not just click and try. I try to keep the gaming effect and avoid player to change it to a simple novel by just click around. I'm aware that many players in this forum are against it - but if you spend money playing a game - you will definitely play it in another way - that's my own experiencetrue, but more of a hassle to go through menus if you just want to try out different options really : > - tis called quicksave for a reason
Celaviegroup yepThe reason for doing it in this way is quite simple. I want the players to think about what they must do - not just click and try. I try to keep the gaming effect and avoid player to change it to a simple novel by just click around. I'm aware that many players in this forum are against it - but if you spend money playing a game - you will definitely play it in another way - that's my own experience
To hit F5 quick save or F7 quick load, means your option are "faster to open or knock a door". A teaser game with one route to lose her shyness is the best way as post before below.true, but more of a hassle to go through menus if you just want to try out different options really : > - tis called quicksave for a reason
quite true that - and definitely something one should aim for when playing the full release - however, Quick-S/L is great for testing purposes, especially considering all the variables that you have in play in the gameThe reason for doing it in this way is quite simple. I want the players to think about what they must do - not just click and try. I try to keep the gaming effect and avoid player to change it to a simple novel by just click around. I'm aware that many players in this forum are against it - but if you spend money playing a game - you will definitely play it in another way - that's my own experience
But if we need to think for play, it's very hard when the same girl can be in multiple room at the same time. This is the hardest thing for me.The reason for doing it in this way is quite simple. I want the players to think about what they must do - not just click and try. I try to keep the gaming effect and avoid player to change it to a simple novel by just click around. I'm aware that many players in this forum are against it - but if you spend money playing a game - you will definitely play it in another way - that's my own experience
To go at 23.00 kitchen/bathroom or 22.00 office/living room like this isn´t hard to to get images or events.But if we need to think for play, it's very hard when the same girl can be in multiple room at the same time. This is the hardest thing for me.
You'll only see her in one place at a time - you can't go to a room at 08:00 and see the girl and go to next room at same time and see her there too.But if we need to think for play, it's very hard when the same girl can be in multiple room at the same time. This is the hardest thing for me.
Yes and no. If you go to bathroom at 23:00 and decide to leave - yes - she can be find in the kitchen, however if you decide to enter - time will run and she'll not be in the kitchen.Cacaman say "same girl can be in multiple room at the same time" that´s true, as tabu9000 said. At 23.00 go either kitchen or bathroom she is in both rooms present for one hour. I think cacaman point these moments with "same time".
Haha"she is in both rooms present for one hour I wrote" and not argue option´s.
In real life, when I walk to the kitchen and don´t see my wife but 1 min later in the bathroom, yes it happen. But in your game I can´t leave the kitchen for one hour if I go first. I just point on Cacaman, there is nothing wrong in your game. If Cacaman leave the bathroom before he enter !! The ? remain on his way to the kitchen, " she be or been not" that´s all.
Hat wer ein Savegame vom Ende 4.0 also mit 53 von 53 Events?
So who has a savegame from the end of 4.0 with 53 of 53 events?
It’s out for Patreon’s onlysomeone have update 0.5?
I think, the last one, or with the last date.Thanks. Which one is from the end?
I fully understand your points. Numbers of Patreon is not the most important issue for me. It’s much more important that I can give my supporters the best support. If I have ex 500 Patreon’s I’ll not be able to support them all.You could create a cheaper patreon group, for me I live in Brazil, it costs more than 20 coins and the salary is 998! Impossible to contribute, but if it were $ 1 or $ 2 it would definitely have a lot more patreons!